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@Alekemon
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@Alekemon Alekemon commented Jan 4, 2022

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@lufinkey
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lufinkey commented Jan 7, 2022

I will try to take a look at this soon. I'm sorry for not getting back sooner, I'm just really busy with a lot these days

@Alekemon
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Alekemon commented Jan 7, 2022

uh no problem, take your time. I tried to recreate the loop from the smash games

@lufinkey
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lufinkey commented Jan 8, 2022

This crashed when I tried to load the stage. It seemed to be related to an image being missing

@Alekemon
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I fixed the green hill crash, it was just a ".png" file referred as ".jpg" in the code

@Alekemon Alekemon mentioned this pull request May 18, 2022
@Alekemon
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Alekemon commented Jul 3, 2022

Hey @lufinkey. Have you tested this one, and if not could you test It when you have spare time?

@lufinkey
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lufinkey commented Jul 7, 2022

Sorry had a busy week, but will give this a look as soon as I can

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lufinkey commented Oct 14, 2025

Just revisiting this. Main issue I see is that there's a Global.h and a Loader.cpp file in the root of the project, so this will not actually build with the changes.

The other thing is that one of the big reasons I never added this stage is that sonic kinda plays weirdly on curved terrain, and there isn't really functionality to re-angle the character based on the terrain they're standing on. So if we added this as-is, sonic wouldn't move like he does in his games unfortunately. If the gameplay looks good enough I might reconsider, but I don't think this stage should be added without atleast a little bit of rework on how grounding works.

@Alekemon Alekemon marked this pull request as draft November 10, 2025 18:50
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2 participants