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Handle WEBGL_draw_buffers availability upfront #3
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When
WEBGL_draw_buffersis unavailable,setupScenenow returns early here (return at line 527), butmain()still callssetKeyInputs,SEC3.renderer.init(), etc. (lines 203‑221) assumingscene,interactor, and lights were created. In browsers where the extension is missing, this path now triggers runtime exceptions (e.g.,interactor.onKeyDownor renderer init usingscene) instead of a graceful exit. The fail-fast should either halt the rest ofmain()or propagate a failure signal so the remaining initialization is skipped.Useful? React with 👍 / 👎.
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@codex I think without drawbuffers the move is to fail gracefully. Let's check how common it would be that they wouldn't be available these days.
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Summary
setupScenereturn explicit success status for WebGL context acquisition, extension availability, and FBO initialization so failures exit early with clear messaging. demos/SEC3DEMO.jsL506-L636mainto skip key/input setup and renderer initialization when scene setup fails, preventing runtime errors when WEBGL_draw_buffers is missing. demos/SEC3DEMO.jsL203-L220Testing
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