remove any log related lag by processing them separately from the game stuff. the more logs your modpack generates the bigger the impact this mod has!
adds another log file in sqlite format for easier navigation of logs
Reduce logs from mods by specifying a LogLevel for each LogSource
Detect calls to Unity.Debug inside the game assemblies and allow users to tweak them
Note: Has to be enabled in the config LogWrapping.Enabled
the class AsyncLoggers.API.AsyncLoggersAPI contains a method to register your own ILogListener into AsyncLoggers system:
public static void UpdateListenerFlags(ILogListener target, LogListenerFlags flags)possible flags are:
SyncHandling
This listener will receive logs directly, without any buffering or delay.IgnoreFilters
This listener will receive all logs, bypassing any filters that might be applied.AddTimeStamp
This listener will have a timestamp prepended to the log messages.None
additionally the class exposes two properties: