Releases: microsoft/GDK
October 2025 GDK v2510.0.6194
October 2025 Microsoft Game Development Kit (GDK) release notes
Introduction
Welcome to the October 2025 Microsoft Game Development Kit release. You can use the GDK to develop games that can be certified and approved for release on Windows 11 PCs and Windows 10 PCs.
About this document
We have organized this document into the following sections.
- What's new
- Release notes:
- Documentation
What's new in the October 2025 Microsoft Game Development Kit
- The GDK is released in two types: Major (focused on features, two times a year) and Updates (focused on fixes, as often as needed).
- To view the full What's New section, see the online version of What's New.
October 2025 GDK
Notifications
GDK tools
The
/updatesubvalflag has been added to MakePkg for checking for a newer version of SubmissionValidator.dll. If this flag is used and a newer version of the SubmissionValidator.dll is available, MakePkg downloads and places the .dll file in the path for MakePkg.
The Touch Adaptation Kit Command Line Tool (TAK CLI) (tak.exe) has been removed from the GDK setup. For instructions about how to download this tool, go to TAK CLI on GitHub.
Documentation
Offline documentation for the October 2025 release of the GDKX is installed on your development PC by the GDKX Setup program. After running Setup, the Help file for the GDKX (gdk.chm) is in C:\Program Files (x86)\Microsoft GDK\Documentation.
- The online GDKX documentation is at https://aka.ms/gdkonline.
October 2025 GDK Update 2 v2510.2.6247
October 2025 Microsoft Game Development Kit (GDK) release notes
Introduction
Welcome to the October 2025 Microsoft Game Development Kit release. You can use the GDK to develop games that can be certified and approved for release on Windows 11 PCs and Windows 10 PCs.
About this document
We have organized this document into the following sections.
- What's new
- Release notes:
- Known issues
- Documentation
What's new in the October 2025 Microsoft Game Development Kit
- The GDK is released in two types: Major (focused on features, two times a year) and Updates (focused on fixes, as often as needed).
- To view the full What's New section, see the online version of What's New.
October 2025 GDK Update 2
Notifications
Microsoft Azure PlayFab Party to v2.2.7 updates
- Changed the
PartyNetwork::CreateEndpointPartyStatusChangeResultbehavior to returnPartyServiceErrorfor transient errors that occur before the token expires, and to returnUserNotAuthorizedonly when the token has actually expired.- Added audio device selection support for XUser-less or in-proc Gaming Runtime Services (GRTS) environments.
- Fixed a potential crash during multinetwork transition scenarios.
PlayFab Party to v1.10.16 updates
- The
PartyNetwork::CreateEndpointPartyStatusChangeResultbehavior has been changed to returnPartyServiceErrorfor transient errors that occur before the token expires, and to returnUserNotAuthorizedonly when the token has actually expired.- Audio device selection support has been added for XUser-less or in-proc Gaming Runtime Services (GRTS) environments.
- A potential crash during multinetwork transition scenarios has been fixed.
Xbox services
Added support for enabling trace output to the debugger in the in-proc
xgamingruntime, matching existing Gaming Runtime Services (GRTS) functionality.To enable HTTP/WebSocket trace messages in the Visual Studio Output window, set the
HKEY_LOCAL_MACHINE\Software\Microsoft\GamingServices\Auth\TraceToDebugger(REG_DWORD) registry key to1. This setting is useful for debugging network issues, proxy configuration, and authentication problems. The feature is opt-in and has no impact when disabled.
Networking
XCurlhas been updated to allow multiple calls toxcurl_global_init_mem()orcurl_global_init_mem()between calls tocurl_global_cleanup(). This new behavior matches theLibCurlbehavior forcurl_global_init_mem(), bringing theXCurlAPI in sync withLibCurlexpectations. Additionally,curl_global_init(),curl_global_init_mem(),xcurl_global_init_mem(), andcurl_global_cleanup()have been made thread safe.
packageutil compare Intelligent Delivery tag simulation fix
A logic error in
packageutil comparecaused Intelligent Delivery simulations to exclude required non‑OnDemand tags whenever any tag-based simulation was run. This produced inaccurate size and update predictions for titles using OnDemand or Feature-based packaging.The fix ensures that:
- Non-OnDemand tags are always included in simulations for non-Feature packages.
- Feature-based packages are fully supported, including segmented tags and both full-feature and single-feature simulations.
This fix restores accurate size reporting and enables partners to correctly evaluate ID configurations.
Affected binary:
PackageUtil.exe
Issue fixes
GDK tools
Fixed an issue that caused the GDK Command Prompts that are included in the GDK Tools installer to not properly include the GDK
bindirectory where the tools are located.
Fixed an issue that caused the
XblTestAccountGuitool to fail to sign in with the following error message.Live auth error: Login Error: The remote server returned an error: (400) Bad Request.
Fixed an issue that caused silent installations of the GDK that used the
/featurescommand-line switch to skip installing legacy layout components.
Microsoft Azure PlayFab Game Saves
Fixed an issue for
FAIL_FASTon resume when a game uses PlayFab Game Saves.
Fixed an issue when using inproc PlayFab Games Saves where the device-contention callback could be incorrectly invoked when no actual device conflict occurred. Previously, the PlayFab SDK treated the absence of a pending manifest as proof that another device had taken over. However, this could also happen in normal scenarios (for example, when no sync was in progress or the local device completed its own upload). The SDK now correctly verifies whether the finalized manifest was actually created by a different device before triggering the contention callback, preventing false positive notifications to the game.
Fixed an issue where PlayFab Game Saves initialization failed on Gaming Runtime Services (GRTS) if the specified save folder directory didn't already exist, or if the provided path was missing a trailing backslash. The PlayFab SDK now automatically creates the directory if it's needed and ensures proper path formatting before initialization.
Fixed a synchronization issue where the inproc version of PlayFab Game Saves could incorrectly reuse an outdated pending manifest after the finalized cloud manifest version had already advanced past it. The pending manifest is now only reused when it both belongs to the current device and has a version greater than the finalized cloud version. This change prevents potential data inconsistencies during multi-device sync scenarios.
Fixed an issue where file modification time stamps were incorrect when synchronizing game saves between devices by using different storage providers (in-process versus Gaming Runtime Services (GRTS)). File time stamps are now properly preserved and converted to UTC when creating compressed archives, ensuring consistent time-stamp behavior across all platforms.
Fixed an issue where a Game Save description returned malformed/corrupted data on Steam Deck. Save descriptions are now properly Base64-decoded when they're retrieved from the manifest, ensuring that you get the correct human-readable description text that was originally set.
Fixed an issue when using inproc PlayFab Game Saves where canceling a sync operation from the progress dialog might cause an assert failure and unstable behavior. The cancellation mechanism has been redesigned to use a thread-safe atomic flag approach.
This change allows users to safely cancel ongoing upload or download operations from the progress UI without triggering race conditions or assertion failures. The SDK now properly checks for cancel requests during key stages of the sync operation and cleanly terminates with a user-canceled error code.
Fixed an issue when using inproc PlayFab Game Saves where downloading a large number of small files (for example, 1,000 or more small text files) would fail. The progress tracking was incorrectly using uncompressed file sizes for transfer progress reporting, which caused mismatches when dealing with many small, compressed files. Progress reporting now correctly tracks compressed byte sizes to accurately reflect actual network transfer progress.
Fixed a crash while using inproc PlayFab Game Saves that occurred when calling the
PFGameSaveFilesSetSaveDescriptionAsyncAPI while disconnected from the cloud. This API now returns an appropriate error code instead of crashing.
Fixed an issue in
PFUninitializeAsync()where it would stop responding when using inprocPFGameSaveFileswhen a sync failure callback was pending response during shutdown. The SDK now automatically cancels pending UI callbacks when uninitializing, ensuring clean shutdown even if the game doesn't respond tosyncFailedCallback.
Fixed an issue where a game could crash when the active device was changed by using PlayFab Game Saves.
Fixed an issue where conflict callbacks displayed incorrect time stamps when using inproc PlayFab Game Saves.
Fixed an issue where
PFGameSaveFilesSetSaveDescriptionAsyncreturnedE_FAILand subsequent calls stopped responding when called offline on Steam Deck.
Fixed an issue where canceling a failed upload on Steam Deck caused all subsequent uploads to permanently fail with
E_PF_GAME_SAVE_MANIFEST_UPDATES_NOT_ALLOWED.
Fixed an issue where
PFGameSaveFilesUploadWithUiAsynccould hang indefinitely if a previous upload was canceled during a service error. The sync-failed UI callback is now correctly surfaced on retry, allowing the user to cancel or retry the operation.
Networking
Fixed an issue where 24 hours after the first lobby or matchmaking attempt, if the library hasn't been cleaned up, it might fail to create subsequent lobbies, join subsequent lobbies, subscribe to lobby invitations, or create subsequent matchmaking tickets.
Xbox services
Fixed an issue that caused game invite callbacks to not be fired on Steam Deck in the following two particular cases.
- When no Multiplayer Activity Connection String was provided with the invite
- When the invite handler was added by the title after the
XUserhad already been added
Fixed an issue where the in-proc gaming runtime didn't use WinHTTP proxy settings, causing
E_XAL_NETWORKerrors when a proxy (for example, Fiddler) was configured vianetsh winhttp set proxy.
October 2025 GDK Update 1
Notifications
Cross-platform f...
October 2025 GDK Update 1 v2510.1.6224
October 2025 Microsoft Game Development Kit (GDK) release notes
Introduction
Welcome to the October 2025 Microsoft Game Development Kit release. You can use the GDK to develop games that can be certified and approved for release on Windows 11 PCs and Windows 10 PCs.
About this document
We have organized this document into the following sections.
- What's new
- Release notes:
- Known issues
- Documentation
What's new in the October 2025 Microsoft Game Development Kit
- The GDK is released in two types: Major (focused on features, two times a year) and Updates (focused on fixes, as often as needed).
- To view the full What's New section, see the online version of What's New.
October 2025 GDK Update 1
Notifications
Cross-platform functionality
XUserSignOutAsyncandXUserSignOutResulthave been added to support player sign-out on Steam Deck.XUserIsSignOutPresentcan be used to determine whether the current device supports sign-out via API.
Xbox services
Three new APIs—
XGameInviteRegisterForPendingEvent,XGameInviteUnregisterForPendingEvent, andXGameInviteAcceptPendingInvite—have been added to restore consistency forXGameInvitecallbacks, which previously behaved inconsistently across in-proc and out-of-proc scenarios. The new pending-invite handler is called only in in-proc flows. After the title handles invite acceptance,XGameInviteAcceptPendingInviteis called. This triggers the invite-accepted callback.On Windows and Xbox console (where Gaming Runtime Services (GRTS) is available), shell UI was responsible for the invite acceptance flow. The title was notified only when the invite was accepted. For in-proc scenarios, such as Steam Deck, titles handle invite acceptance. The
XGameInvitecallback fires when an invite is received so that titles can manage the acceptance flow.
Microsoft Azure PlayFab Game Saves
Upload progress tracking now reports compressed byte counts. This change keeps progress callbacks and telemetry aligned with the actual data streamed and prevents premature "completed" percentages when large saves compress poorly.
The previously dormant
PFGameSaveFilesAddUserOptions::RollbackToLastKnownGoodandRollbackToLastConflictflags have been enabled. They now honor rollback requests duringPFGameSaveFilesAddUserWithUiAsync. Titles get the expected selection instead of always syncing to the latest save.
Initialization now cleans up correctly after
E_INVALIDARGfailures (such as a missing Steam Deck save path). This change ensures that subsequent calls no longer report "already initialized."
Logging was added to improve diagnostics when running out-of-process.
Issue fixes
Microsoft Azure PlayFab Party
Fixed an issue where PlayFab Party voice chat couldn't be established when no
XUserwas signed in, including on Steam games played on Windows without an Xbox network user and on Steam Deck.
Xbox services
Fixed an issue where the URI received by the game from
XGameInvitecallbacks on Steam Deck didn't match the URI received on Windows. The Steam Deck URI only included the connection string but was missing the sender information and invited user XUID.
October 2025 GDK
Notifications
GDK tools
The
/updatesubvalflag has been added to MakePkg for checking for a newer version of SubmissionValidator.dll. If this flag is used and a newer version of the SubmissionValidator.dll is available, MakePkg downloads and places the .dll file in the path for MakePkg.
The Touch Adaptation Kit Command Line Tool (TAK CLI) (tak.exe) has been removed from the GDK setup. For instructions about how to download this tool, go to TAK CLI on GitHub.
Known issues
XUserResolveIssueWithUiAsync flow
Issue:
TheXUserResolveIssueWithUiAsyncAPI is intended to resolve user account issues such as token or consent problems, not to change the signed-in identity. However, it's possible for a user who originally signed in with Account A to complete this flow and sign in with Account B, resulting in a different XUID.Impact:
When the account changes during this flow, the API detects the mismatch and automatically fails the operation.Applies to:
- October 2025 GDK
- October 2025 GDK Update 1
Guidance:
If the operation fails because of an account change, remove the user and re-add the user to ensure proper sign-in.
Downloading compressed save data
Issue:
PlayFab Game Saves might encounter issues when downloading compressed save data that's larger than its uncompressed size. This is most commonly encountered when a game is using its own file compression in addition to PlayFab Game Saves.Applies to:
- October 2025 GDK
- October 2025 GDK Update 1
Guidance:
Consider disabling additional file compression, if possible.Status:
This will be fixed in a future GDK update.
XblTestAccountGui tool test account error
Issue:
TheXblTestAccountGuitool might fail to sign in test accounts. If so, the following error message appears.Live auth error: Login Error: The remote server returned an error: (400) Bad Request.
Applies to:
- October 2025 GDK
- October 2025 GDK Update 1
Status:
This issue is corrected in the latest GitHub release of the Xbox Live developer tools. They're available at https://aka.ms/xbltools. This fix will be included in a future GDK release.
XGameInviteRegisterForPendingEvent must be called before adding XUsers
Issue:
On Steam Deck,XGameInviteRegisterForPendingEventmust be called before addingXUsers, or they won't be properly registered for invite notifications. This sequencing requirement was unintentional.Applies to:
October 2025 GDK Update 1Status:
This issue will be fixed in a future GDK release.
XGameInviteRegisterForPendingEvent requires connectionString to be set
Issue:
On Steam Deck,XGameInviteRegisterForPendingEventwon't invoke title callbacks for invites that are missing the Xbox Multiplayer Activity (MPA)connectionString. Although it's an optional field when sending the invite,XGameRuntimedrops invite payloads without it.Applies to:
October 2025 GDK Update 1Workaround:
Provide a non-empty connection string when sending the invite. Ignore it on the receiving end if it isn't needed.Status:
This issue will be fixed in a future GDK release.
Documentation
Offline documentation for the October 2025 release of the GDKX is installed on your development PC by the GDKX Setup program. After running Setup, the Help file for the GDKX (gdk.chm) is in C:\Program Files (x86)\Microsoft GDK\Documentation.
- The online GDKX documentation is at https://aka.ms/gdkonline.
October 2024 GDK Update 5 v2410.5.1966
October 2024 Microsoft Game Development Kit (GDK) release notes
Introduction
Welcome to the October 2024 Microsoft Game Development Kit release. You can use the GDK to develop games that can be certified and approved for release on Windows 11 PCs and Windows 10 PCs.
About this document
We have organized this document into the following sections.
- What's new
- Release notes:
- Documentation
What's new in the October 2024 Microsoft Game Development Kit
- The GDK is released in two types: Major (focused on features, two times a year) and Updates (focused on fixes, as often as needed).
- To view the full What's New section, see the online version of What's New.
October 2024 GDK Update 5
Issue fixes
Xbox services
Fixed an issue where a crash was caused by a rare race condition during Real-Time Activity (RTA) disconnect and/or unsubscribe.
October 2024 GDK Update 4
Notifications
Networking
The
XCurldefault receive buffer size has been increased from 8 KB to 16 KB and improves the download speed of large requests. This new buffer size now matches that ofLibCurl.
Issue fixes
System
Fixed an issue that affected Unity where
XStoreQueryGameLicenseAsyncfailed and returned theE_INVALIDARGerror when the Xbox console language was set to one that used a comma (,) for decimals.
October 2024 GDK Update 3
Issue fixes
GDK tools
Fixed an issue that caused heap dumps to be only partially written when using Visual Studio 2022 or when calling
MiniDumpWriteDumpfrom within the title.The following error was previously displayed.
Failed with error (0x8007012B): Only part of a
ReadProcessMemoryorWriteProcessMemoryrequest was completed.
October 2024 GDK Update 2
Issue fixes
Xbox services
Fixed an issue where
MultiplayerManagerresources weren't cleaned up whenXblCleanupAsyncwas called during an ongoing multiplayer request.
October 2024 GDK Update 1
Notifications
Networking
The version of Microsoft PlayFab Party that's included in the GDK has been updated to v1.10.5. You can view the release notes at PlayFab Party Release Notes - PlayFab | Microsoft Learn.
Issue fixes
Media
Fixed an issue that caused the title to stop responding upon source reader termination. This was caused by Media Foundation Transform (MFT) samples being freed without waiting on pending fences.
October 2024 GDK
Breaking changes
System
Beginning with the October 2024 GDK release, the directory layout of the various extension libraries (for example, XSAPI, XCURL, GameChat, and PlayFab) has been modified to shorten the overall path length and simplify use in custom build systems. These changes are automatically handled by MSBuild rules for those customers who are using the Gaming.*.x64 GDK build platforms. No changes are required in these scenarios.
The changes between March 2024 and August 2024 are described by the following string substitutions.
- "DesignTime\CommonConfiguration\neutral\ExtensionLibrary.props" is now "ExtensionLibrary.props"
- "DesignTime\CommonConfiguration\neutral\Include" is now "Include"
- "DesignTime\CommonConfiguration\neutral\Lib" is now "Lib\x64"
- "Redist\CommonConfiguration\neutral" is now "Redist\x64"
GDK tools
Support for using the Visual Studio 2017 IDE for game development was removed in the October 2022 GDK. Support for building games with the Visual Studio 2017 toolset (v141) remained in place for use with Visual Studio 2019 and Visual Studio 2022 to ease the transition to a newer toolset.
Beginning with the October 2024 GDK, support for building with the v141 toolset will be removed. Note that versions of the GDK prior to October 2024 will continue to support building with the v141 toolset.
Microsoft Azure PlayFab
In the PlayFab Economy inventory redemption APIs,
PFInventoryRedemptionSuccessandPFInventoryRedemptionFailureresponses now returnmarketplaceAlternateIdinstead ofofferId.Customers who use these APIs must update their code to use the new
marketplaceAlternateIdfield.
Notifications
Multiplayer
- Improved internal diagnostics.
- Updated
PFMultiplayerCreateServerBackfillTicketto automatically handle failures where a match member is already a member of too many tickets. In this situation, the SDK automatically cancels existing tickets for members of the backfill ticket and retries ticket creation.
Issue fixes
Multiplayer
- Fixed an issue for the Xbox October 20024 GDK where some events wouldn't be queued after suspending and resuming a title.
- Fixed an issue for the Xbox October 2024 GDK that caused a crash after suspending and resuming a title.
- Fixed an issue where the internal
PubSubnotification WebSocket was slow to detect and react to disconnects. This could lead to errors when creating or joining lobbies and matchmaking tickets.- Fixed an issue where failure of
PubSubto establish a connection with theSignalRservice wouldn't trigger a failed state change and wouldn't allow subsequentMultiplayerAPI calls to subscribe toPubSub.
Media
Fixed an issue that caused the title to stop responding because of incorrect fence waits. This occurred during Source Reader shutdown with High Efficiency Video Coding (HEVC) video playback.
Known issues
Heap dumps aren't written completely
Resolved: This issue is resolved in the October 2024 GDK Update 3.
Heap dumps are only partially written when using Visual Studio or when calling
MiniDumpWriteDumpfrom within the title. The following error is displayed.Failed with error (0x8007012B): Only part of a
ReadProcessMemoryorWriteProcessMemoryrequest was completed.Applies to the following:
- April 2025 GDK
- October 2024 Update 1 GDK and Update 2
Workaround
You can use one of the following workarounds:
- When calling
MiniDumpWriteDumpdirectly, add theMiniDumpIgnoreInaccessibleMemoryflag to theDumpTypeparameter.- Heap dumps can also be successfully taken by using the version of xbWatson in either Update 1 of the October 2024 GDK or the April 2025 GDK.
A fix to enable heap dumps to be completely written from Visual Studio will be made in future GDK updates.
GDK tools
In Visual Studio 2019, opening the GDK Help file by using the "?" button from the Xbox Gaming Explorer or any other Xbox tool windows in Visual Studio 2019 causes the GDK Help file to open to its overview page. This occurs rather than the topic page opening that's specific to the tool being used. This issue doesn't occur when using Visual Studio 2022.
Documentation
Offline documentation for the October 2024 release of the GDKX is installed on your development PC by the GDKX Setup program. After running Setup, the Help file for the GDKX (gdk.chm) is in C:\Program Files (x86)\Microsoft GDK\Documentation.
- The online GDKX documentation is at http://aka.ms/gdkonline.
April 2025 GDK Update 5 v2504.5.4125
April 2025 Microsoft Game Development Kit (GDK) release notes
Introduction
Welcome to the April 2025 Microsoft Game Development Kit release. You can use the GDK to develop games that can be certified and approved for release on Windows 11 PCs and Windows 10 PCs.
About this document
We have organized this document into the following sections.
- What's new
- Release notes:
- Known issues
- Documentation
What's new in the April 2025 Microsoft Game Development Kit
- The GDK is released in two types: Major (focused on features, two times a year) and Updates (focused on fixes, as often as needed).
- To view the full What's New section, see the online version of What's New.
April 2025 GDK Update 5
Notifications
Microsoft Azure PlayFab Party to v1.10.16 updates
The
PartyNetwork::CreateEndpointPartyStatusChangeResultbehavior has been changed to returnPartyServiceErrorfor transient errors that occur before the token expires, and to returnUserNotAuthorizedonly when the token has actually expired.Audio device selection support has been added for XUser-less or in-proc Gaming Runtime Services (GRTS) environments.
A potential crash during multinetwork transition scenarios has been fixed.
Networking
XCurlhas been updated to allow multiple calls toxcurl_global_init_mem()orcurl_global_init_mem()between calls tocurl_global_cleanup(). This new behavior matches theLibCurlbehavior forcurl_global_init_mem(), bringing theXCurlAPI in sync withLibCurlexpectations. Additionally,curl_global_init(),curl_global_init_mem(),xcurl_global_init_mem(), andcurl_global_cleanup()have been made thread safe.
packageutil compare Intelligent Delivery tag simulation fix
A logic error in
packageutil comparecaused Intelligent Delivery simulations to exclude required non‑OnDemand tags whenever any tag‑based simulation was run. This produced inaccurate size and update predictions for titles using OnDemand or Feature-based packaging.This fix ensures that:
Non‑OnDemand tags are always included in simulations for non‑Feature packages.
Feature-based packages are fully supported, including segmented tags and both full‑feature and single‑feature simulations.
This fix restores accurate size reporting and enables partners to correctly evaluate ID configurations.
Affected binary:
PackageUtil.exe
Issue fixes
GDK tools
Fixed an issue that caused the
XblTestAccountGuitool to fail to sign in with the following error message."Live auth error: Login Error: The remote server returned an error: (400) Bad Request."
April 2025 GDK Update 4
Issue fixes
Xbox services
Fixed an issue where a crash was caused by a rare race condition during Real-Time Activity (RTA) disconnect and/or unsubscribe.
April 2025 GDK Update 3
Notifications
Networking
The
XCurldefault receive buffer size has been increased from 8 KB to 16 KB and improves the download speed of large requests. This new buffer size now matches that ofLibCurl.
GDK tools
The build ID and content ID are both now available in the output data when running
wdapp.exe /list /dandwdapp.exe /listdlc /don a PC.
April 2025 GDK Update 2
Notifications
GDK tools
The
/updatesubvalflag has been added to MakePkg for checking for a newer version of SubmissionValidator.dll. If this flag is used and a newer version of SubmissionValidator.dll is available, MakePkg downloads and places the .dll file in the path for MakePkg.
Issue fixes
System
Fixed an issue that affected Unity where
XStoreQueryGameLicenseAsyncfailed and returned theE_INVALIDARGerror when the Xbox console language was set to one that used a comma (,) for decimals.
April 2025 GDK Update 1
Notifications
GDK tools
Display IDs are now available by running the
list-displayscommand inwdCaptureto specify which display to capture.
Media
The
XAppCaptureCancelUserRecordAPI has been added. It allows recordings that were started byXAppCaptureStartUserRecordto be stopped without the recording being saved.
Issue fixes
GDK tools
Fixed an issue that caused heap dumps to be only partially written when using Visual Studio or when calling
MiniDumpWriteDumpfrom within the title. The following error was previously displayed."Failed with error (0x8007012B): Only part of a
ReadProcessMemoryorWriteProcessMemoryrequest was completed."
Fixed an issue in makepkg.exe that will, in the future, allow developers to upload packages with localized display names.
Xbox services
Fixed an issue that could cause high service loads because of Real-Time Activity resyncs.
April 2025 GDK
Known issues
Heap dumps aren't written completely
Resolved: This issue is resolved in the April 2025 GDK Update 1.
Heap dumps are only partially written when using Visual Studio or when calling
MiniDumpWriteDumpfrom within the title. The following error is displayed."Failed with error (0x8007012B): Only part of a
ReadProcessMemoryorWriteProcessMemoryrequest was completed."Applies to the following:
- April 2025 GDK
- October 2024 GDK Update 1 and October 2024 GDK Update 2
Workaround
You can use one of the following workarounds:
- When calling
MiniDumpWriteDumpdirectly, add theMiniDumpIgnoreInaccessibleMemoryflag to theDumpTypeparameter.- Heap dumps can also be successfully taken by using the version of xbWatson in either Update 1 of the October 2024 GDK or the April 2025 GDK.
Documentation
Offline documentation for the April 2025 release of the GDKX is installed on your development PC by the GDKX Setup program. After running Setup, the Help file for the GDKX (gdk.chm) is in C:\Program Files (x86)\Microsoft GDK\Documentation.
- The online GDKX documentation is at https://aka.ms/gdkonline.
April 2025 GDK Update 4 v2504.4.4108
April 2025 Microsoft Game Development Kit (GDK) release notes
Introduction
Welcome to the April 2025 Microsoft Game Development Kit release. You can use the GDK to develop games that can be certified and approved for release on Windows 11 PCs and Windows 10 PCs.
About this document
We have organized this document into the following sections.
- What's new
- Release notes:
- Known issues
- Documentation
What's new in the April 2025 Microsoft Game Development Kit
- The GDK is released in two types: Major (focused on features, two times a year) and Updates (focused on fixes, as often as needed).
- To view the full What's New section, see the online version of What's New.
April 2025 GDK Update 4
Issue fixes
Xbox services
Fixed an issue where a crash was caused by a rare race condition during Real-Time Activity (RTA) disconnect and/or unsubscribe.
April 2025 GDK Update 3
Notifications
Networking
The
XCurldefault receive buffer size has been increased from 8 KB to 16 KB and improves the download speed of large requests. This new buffer size now matches that ofLibCurl.
GDK tools
The build ID and content ID are both now available in the output data when running
wdapp.exe /list /dandwdapp.exe /listdlc /don a PC.
April 2025 GDK Update 2
Notifications
GDK tools
The
/updatesubvalflag has been added to MakePkg for checking for a newer version of SubmissionValidator.dll. If this flag is used and a newer version of SubmissionValidator.dll is available, MakePkg downloads and places the .dll file in the path for MakePkg.
Issue fixes
System
Fixed an issue that affected Unity where
XStoreQueryGameLicenseAsyncfailed and returned theE_INVALIDARGerror when the Xbox console language was set to one that used a comma (,) for decimals.
April 2025 GDK Update 1
Notifications
GDK tools
Display IDs are now available by running the
list-displayscommand inwdCaptureto specify which display to capture.
Media
The
XAppCaptureCancelUserRecordAPI has been added. It allows recordings that were started byXAppCaptureStartUserRecordto be stopped without the recording being saved.
Issue fixes
GDK tools
Fixed an issue that caused heap dumps to be only partially written when using Visual Studio or when calling
MiniDumpWriteDumpfrom within the title. The following error was previously displayed."Failed with error (0x8007012B): Only part of a
ReadProcessMemoryorWriteProcessMemoryrequest was completed."
Fixed an issue in makepkg.exe that will, in the future, allow developers to upload packages with localized display names.
Xbox services
Fixed an issue that could cause high service loads because of Real-Time Activity resyncs.
April 2025 GDK
Known issues
Heap dumps aren't written completely
Resolved: This issue is resolved in the April 2025 GDK Update 1.
Heap dumps are only partially written when using Visual Studio or when calling
MiniDumpWriteDumpfrom within the title. The following error is displayed."Failed with error (0x8007012B): Only part of a
ReadProcessMemoryorWriteProcessMemoryrequest was completed."Applies to the following:
- April 2025 GDK
- October 2024 GDK Update 1 and October 2024 GDK Update 2
Workaround
You can use one of the following workarounds:
- When calling
MiniDumpWriteDumpdirectly, add theMiniDumpIgnoreInaccessibleMemoryflag to theDumpTypeparameter.- Heap dumps can also be successfully taken by using the version of xbWatson in either Update 1 of the October 2024 GDK or the April 2025 GDK.
Documentation
Offline documentation for the April 2025 release of the GDKX is installed on your development PC by the GDKX Setup program. After running Setup, the Help file for the GDKX (gdk.chm) is in C:\Program Files (x86)\Microsoft GDK\Documentation.
- The online GDKX documentation is at https://aka.ms/gdkonline.
October 2024 GDK Update 4 v2410.4.1946
October 2024 Microsoft Game Development Kit (GDK) release notes
Introduction
Welcome to the October 2024 Microsoft Game Development Kit release. You can use the GDK to develop games that can be certified and approved for release on Windows 11 PCs and Windows 10 PCs.
About this document
We have organized this document into the following sections.
- What's new
- Release notes:
- Documentation
What's new in the October 2024 Microsoft Game Development Kit
- The GDK is released in two types: Major (focused on features, two times a year) and Updates (focused on fixes, as often as needed).
- To view the full What's New section, see the online version of What's New.
October 2024 GDK Update 4
Notifications
Networking
The
XCurldefault receive buffer size has been increased from 8 KB to 16 KB and improves the download speed of large requests. This new buffer size now matches that ofLibCurl.
Issue fixes
System
Fixed an issue that affected Unity where
XStoreQueryGameLicenseAsyncfailed and returned theE_INVALIDARGerror when the Xbox console language was set to one that used a comma (,) for decimals.
October 2024 GDK Update 3
Issue fixes
GDK tools
Fixed an issue that caused heap dumps to be only partially written when using Visual Studio 2022 or when calling
MiniDumpWriteDumpfrom within the title.The following error was previously displayed.
Failed with error (0x8007012B): Only part of a
ReadProcessMemoryorWriteProcessMemoryrequest was completed.
October 2024 GDK Update 2
Issue fixes
Xbox services
Fixed an issue where
MultiplayerManagerresources weren't cleaned up whenXblCleanupAsyncwas called during an ongoing multiplayer request.
October 2024 GDK Update 1
Notifications
Networking
The version of Microsoft PlayFab Party that's included in the GDK has been updated to v1.10.5. You can view the release notes at PlayFab Party Release Notes - PlayFab | Microsoft Learn.
Issue fixes
Media
Fixed an issue that caused the title to stop responding upon source reader termination. This was caused by Media Foundation Transform (MFT) samples being freed without waiting on pending fences.
October 2024 GDK
Breaking changes
System
Beginning with the October 2024 GDK release, the directory layout of the various extension libraries (for example, XSAPI, XCURL, GameChat, and PlayFab) has been modified to shorten the overall path length and simplify use in custom build systems. These changes are automatically handled by MSBuild rules for those customers who are using the Gaming.*.x64 GDK build platforms. No changes are required in these scenarios.
The changes between March 2024 and August 2024 are described by the following string substitutions.
- "DesignTime\CommonConfiguration\neutral\ExtensionLibrary.props" is now "ExtensionLibrary.props"
- "DesignTime\CommonConfiguration\neutral\Include" is now "Include"
- "DesignTime\CommonConfiguration\neutral\Lib" is now "Lib\x64"
- "Redist\CommonConfiguration\neutral" is now "Redist\x64"
GDK tools
Support for using the Visual Studio 2017 IDE for game development was removed in the October 2022 GDK. Support for building games with the Visual Studio 2017 toolset (v141) remained in place for use with Visual Studio 2019 and Visual Studio 2022 to ease the transition to a newer toolset.
Beginning with the October 2024 GDK, support for building with the v141 toolset will be removed. Note that versions of the GDK prior to October 2024 will continue to support building with the v141 toolset.
Microsoft Azure PlayFab
In the PlayFab Economy inventory redemption APIs,
PFInventoryRedemptionSuccessandPFInventoryRedemptionFailureresponses now returnmarketplaceAlternateIdinstead ofofferId.Customers who use these APIs must update their code to use the new
marketplaceAlternateIdfield.
Notifications
Multiplayer
- Improved internal diagnostics.
- Updated
PFMultiplayerCreateServerBackfillTicketto automatically handle failures where a match member is already a member of too many tickets. In this situation, the SDK automatically cancels existing tickets for members of the backfill ticket and retries ticket creation.
Issue fixes
Multiplayer
- Fixed an issue for the Xbox October 20024 GDK where some events wouldn't be queued after suspending and resuming a title.
- Fixed an issue for the Xbox October 2024 GDK that caused a crash after suspending and resuming a title.
- Fixed an issue where the internal
PubSubnotification WebSocket was slow to detect and react to disconnects. This could lead to errors when creating or joining lobbies and matchmaking tickets.- Fixed an issue where failure of
PubSubto establish a connection with theSignalRservice wouldn't trigger a failed state change and wouldn't allow subsequentMultiplayerAPI calls to subscribe toPubSub.
Media
Fixed an issue that caused the title to stop responding because of incorrect fence waits. This occurred during Source Reader shutdown with High Efficiency Video Coding (HEVC) video playback.
Known issues
Heap dumps aren't written completely
Resolved: This issue is resolved in the October 2024 GDK Update 3.
Heap dumps are only partially written when using Visual Studio or when calling
MiniDumpWriteDumpfrom within the title. The following error is displayed.Failed with error (0x8007012B): Only part of a
ReadProcessMemoryorWriteProcessMemoryrequest was completed.Applies to the following:
- April 2025 GDK
- October 2024 Update 1 GDK and Update 2
Workaround
You can use one of the following workarounds:
- When calling
MiniDumpWriteDumpdirectly, add theMiniDumpIgnoreInaccessibleMemoryflag to theDumpTypeparameter.- Heap dumps can also be successfully taken by using the version of xbWatson in either Update 1 of the October 2024 GDK or the April 2025 GDK.
A fix to enable heap dumps to be completely written from Visual Studio will be made in future GDK updates.
GDK tools
In Visual Studio 2019, opening the GDK Help file by using the "?" button from the Xbox Gaming Explorer or any other Xbox tool windows in Visual Studio 2019 causes the GDK Help file to open to its overview page. This occurs rather than the topic page opening that's specific to the tool being used. This issue doesn't occur when using Visual Studio 2022.
Documentation
Offline documentation for the October 2024 release of the GDKX is installed on your development PC by the GDKX Setup program. After running Setup, the Help file for the GDKX (gdk.chm) is in C:\Program Files (x86)\Microsoft GDK\Documentation.
- The online GDKX documentation is at http://aka.ms/gdkonline.
April 2025 GDK Update 3 v2504.3.4084
April 2025 Microsoft Game Development Kit (GDK) release notes
Introduction
Welcome to the April 2025 Microsoft Game Development Kit release. You can use the GDK to develop games that can be certified and approved for release on Windows 11 PCs and Windows 10 PCs.
About this document
We have organized this document into the following sections.
- What's new
- Release notes:
- Known issues
- Documentation
What's new in the April 2025 Microsoft Game Development Kit
- The GDK is released in two types: Major (focused on features, two times a year) and Updates (focused on fixes, as often as needed).
- To view the full What's New section, see the online version of What's New.
April 2025 GDK Update 3
Notifications
Networking
The
XCurldefault receive buffer size has been increased from 8 KB to 16 KB and improves the download speed of large requests. This new buffer size now matches that ofLibCurl.
GDK tools
The build ID and content ID are both now available in the output data when running
wdapp.exe /list /dandwdapp.exe /listdlc /don a PC.
April 2025 GDK Update 2
Notifications
GDK tools
The
/updatesubvalflag has been added to MakePkg for checking for a newer version of SubmissionValidator.dll. If this flag is used and a newer version of SubmissionValidator.dll is available, MakePkg downloads and places the .dll file in the path for MakePkg.
Issue fixes
System
Fixed an issue that affected Unity where
XStoreQueryGameLicenseAsyncfailed and returned theE_INVALIDARGerror when the Xbox console language was set to one that used a comma (,) for decimals.
April 2025 GDK Update 1
Notifications
GDK tools
Display IDs are now available by running the
list-displayscommand inwdCaptureto specify which display to capture.
Media
The
XAppCaptureCancelUserRecordAPI has been added. It allows recordings that were started byXAppCaptureStartUserRecordto be stopped without the recording being saved.
Issue fixes
GDK tools
Fixed an issue that caused heap dumps to be only partially written when using Visual Studio or when calling
MiniDumpWriteDumpfrom within the title. The following error was previously displayed."Failed with error (0x8007012B): Only part of a
ReadProcessMemoryorWriteProcessMemoryrequest was completed."
Fixed an issue in makepkg.exe that will, in the future, allow developers to upload packages with localized display names.
Xbox services
Fixed an issue that could cause high service loads because of Real-Time Activity resyncs.
April 2025 GDK
Known issues
Heap dumps aren't written completely
Resolved: This issue is resolved in the April 2025 GDK Update 1.
Heap dumps are only partially written when using Visual Studio or when calling
MiniDumpWriteDumpfrom within the title. The following error is displayed."Failed with error (0x8007012B): Only part of a
ReadProcessMemoryorWriteProcessMemoryrequest was completed."Applies to the following:
- April 2025 GDK
- October 2024 GDK Update 1 and October 2024 GDK Update 2
Workaround
You can use one of the following workarounds:
- When calling
MiniDumpWriteDumpdirectly, add theMiniDumpIgnoreInaccessibleMemoryflag to theDumpTypeparameter.- Heap dumps can also be successfully taken by using the version of xbWatson in either Update 1 of the October 2024 GDK or the April 2025 GDK.
Documentation
Offline documentation for the April 2025 release of the GDKX is installed on your development PC by the GDKX Setup program. After running Setup, the Help file for the GDKX (gdk.chm) is in C:\Program Files (x86)\Microsoft GDK\Documentation.
- The online GDKX documentation is at https://aka.ms/gdkonline.
April 2025 GDK Update 2 v2504.2.4061
April 2025 Microsoft Game Development Kit (GDK) release notes
Introduction
Welcome to the April 2025 Microsoft Game Development Kit release. You can use the GDK to develop games that can be certified and approved for release on Windows 11 PCs and Windows 10 PCs.
About this document
We have organized this document into the following sections.
- What's new
- Release notes:
- Known issues
- Documentation
What's new in the April 2025 Microsoft Game Development Kit
- The GDK is released in two types: Major (focused on features, two times a year) and Updates (focused on fixes, as often as needed).
- To view the full What's New section, see the online version of What's New.
April 2025 GDK Update 2
Notifications
GDK tools
The
/updatesubvalflag has been added to MakePkg for checking for a newer version of SubmissionValidator.dll. If this flag is used and a newer version of SubmissionValidator.dll is available, MakePkg downloads and places the .dll file in the path for MakePkg.
Issue fixes
System
Fixed an issue that affected Unity where
XStoreQueryGameLicenseAsyncfailed and returned theE_INVALIDARGerror when the Xbox console language was set to one that used a comma (,) for decimals.
April 2025 GDK Update 1
Notifications
GDK tools
Display IDs are now available by running the
list-displayscommand inwdCaptureto specify which display to capture.
Media
The
XAppCaptureCancelUserRecordAPI has been added. It allows recordings that were started byXAppCaptureStartUserRecordto be stopped without the recording being saved.
Issue fixes
GDK tools
Fixed an issue that caused heap dumps to be only partially written when using Visual Studio or when calling
MiniDumpWriteDumpfrom within the title. The following error was previously displayed."Failed with error (0x8007012B): Only part of a
ReadProcessMemoryorWriteProcessMemoryrequest was completed."
Fixed an issue in makepkg.exe that will, in the future, allow developers to upload packages with localized display names.
Xbox services
Fixed an issue that could cause high service loads because of Real-Time Activity resyncs.
April 2025 GDK
Known issues
Heap dumps aren't written completely
Resolved: This issue is resolved in the April 2025 GDK Update 1.
Heap dumps are only partially written when using Visual Studio or when calling
MiniDumpWriteDumpfrom within the title. The following error is displayed."Failed with error (0x8007012B): Only part of a
ReadProcessMemoryorWriteProcessMemoryrequest was completed."Applies to the following:
- April 2025 GDK
- October 2024 GDK Update 1 and October 2024 GDK Update 2
Workaround
You can use one of the following workarounds:
- When calling
MiniDumpWriteDumpdirectly, add theMiniDumpIgnoreInaccessibleMemoryflag to theDumpTypeparameter.- Heap dumps can also be successfully taken by using the version of xbWatson in either Update 1 of the October 2024 GDK or the April 2025 GDK.
Documentation
Offline documentation for the April 2025 release of the GDKX is installed on your development PC by the GDKX Setup program. After running Setup, the Help file for the GDKX (gdk.chm) is in C:\Program Files (x86)\Microsoft GDK\Documentation.
- The online GDKX documentation is at https://aka.ms/gdkonline.
October 2024 GDK Update 3 v2410.3.1923
October 2024 Microsoft Game Development Kit (GDK) release notes
Introduction
Welcome to the October 2024 Microsoft Game Development Kit release. You can use the GDK to develop games that can be certified and approved for release on Windows 11 PCs and Windows 10 PCs.
About this document
We have organized this document into the following sections.
- What's new
- Release notes:
- Documentation
What's new in the October 2024 Microsoft Game Development Kit
- The GDK is released in two types: Major (focused on features, two times a year) and Updates (focused on fixes, as often as needed).
- To view the full What's New section, see the online version of What's New.
October 2024 GDK Update 3
Issue fixes
GDK tools
Fixed an issue that caused heap dumps to be only partially written when using Visual Studio 2022 or when calling
MiniDumpWriteDumpfrom within the title.The following error was previously displayed.
Failed with error (0x8007012B): Only part of a
ReadProcessMemoryorWriteProcessMemoryrequest was completed.
October 2024 GDK Update 2
Issue fixes
Xbox services
Fixed an issue where
MultiplayerManagerresources weren't cleaned up whenXblCleanupAsyncwas called during an ongoing multiplayer request.
October 2024 GDK Update 1
Notifications
Networking
The version of Microsoft PlayFab Party that's included in the GDK has been updated to v1.10.5. You can view the release notes at PlayFab Party Release Notes - PlayFab | Microsoft Learn.
Issue fixes
Media
Fixed an issue that caused the title to stop responding upon source reader termination. This was caused by Media Foundation Transform (MFT) samples being freed without waiting on pending fences.
October 2024 GDK
Breaking changes
System
Beginning with the October 2024 GDK release, the directory layout of the various extension libraries (for example, XSAPI, XCURL, GameChat, and PlayFab) has been modified to shorten the overall path length and simplify use in custom build systems. These changes are automatically handled by MSBuild rules for those customers who are using the Gaming.*.x64 GDK build platforms. No changes are required in these scenarios.
The changes between March 2024 and August 2024 are described by the following string substitutions.
- "DesignTime\CommonConfiguration\neutral\ExtensionLibrary.props" is now "ExtensionLibrary.props"
- "DesignTime\CommonConfiguration\neutral\Include" is now "Include"
- "DesignTime\CommonConfiguration\neutral\Lib" is now "Lib\x64"
- "Redist\CommonConfiguration\neutral" is now "Redist\x64"
GDK tools
Support for using the Visual Studio 2017 IDE for game development was removed in the October 2022 GDK. Support for building games with the Visual Studio 2017 toolset (v141) remained in place for use with Visual Studio 2019 and Visual Studio 2022 to ease the transition to a newer toolset.
Beginning with the October 2024 GDK, support for building with the v141 toolset will be removed. Note that versions of the GDK prior to October 2024 will continue to support building with the v141 toolset.
Microsoft Azure PlayFab
In the PlayFab Economy inventory redemption APIs,
PFInventoryRedemptionSuccessandPFInventoryRedemptionFailureresponses now returnmarketplaceAlternateIdinstead ofofferId.Customers who use these APIs must update their code to use the new
marketplaceAlternateIdfield.
Notifications
Multiplayer
- Improved internal diagnostics.
- Updated
PFMultiplayerCreateServerBackfillTicketto automatically handle failures where a match member is already a member of too many tickets. In this situation, the SDK automatically cancels existing tickets for members of the backfill ticket and retries ticket creation.
Issue fixes
Multiplayer
- Fixed an issue for the Xbox October 20024 GDK where some events wouldn't be queued after suspending and resuming a title.
- Fixed an issue for the Xbox October 2024 GDK that caused a crash after suspending and resuming a title.
- Fixed an issue where the internal
PubSubnotification WebSocket was slow to detect and react to disconnects. This could lead to errors when creating or joining lobbies and matchmaking tickets.- Fixed an issue where failure of
PubSubto establish a connection with theSignalRservice wouldn't trigger a failed state change and wouldn't allow subsequentMultiplayerAPI calls to subscribe toPubSub.
Media
Fixed an issue that caused the title to stop responding because of incorrect fence waits. This occurred during Source Reader shutdown with High Efficiency Video Coding (HEVC) video playback.
Known issues
Heap dumps aren't written completely
Resolved: This issue is resolved in the October 2024 GDK Update 3.
Heap dumps are only partially written when using Visual Studio or when calling
MiniDumpWriteDumpfrom within the title. The following error is displayed.Failed with error (0x8007012B): Only part of a
ReadProcessMemoryorWriteProcessMemoryrequest was completed.Applies to the following:
- April 2025 GDK
- October 2024 Update 1 GDK and Update 2
Workaround
You can use one of the following workarounds:
- When calling
MiniDumpWriteDumpdirectly, add theMiniDumpIgnoreInaccessibleMemoryflag to theDumpTypeparameter.- Heap dumps can also be successfully taken by using the version of xbWatson in either Update 1 of the October 2024 GDK or the April 2025 GDK.
A fix to enable heap dumps to be completely written from Visual Studio will be made in future GDK updates.
GDK tools
In Visual Studio 2019, opening the GDK Help file by using the "?" button from the Xbox Gaming Explorer or any other Xbox tool windows in Visual Studio 2019 causes the GDK Help file to open to its overview page. This occurs rather than the topic page opening that's specific to the tool being used. This issue doesn't occur when using Visual Studio 2022.
Documentation
Offline documentation for the October 2024 release of the GDKX is installed on your development PC by the GDKX Setup program. After running Setup, the Help file for the GDKX (gdk.chm) is in C:\Program Files (x86)\Microsoft GDK\Documentation.
- The online GDKX documentation is at http://aka.ms/gdkonline.