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…ages to help debugging
- thermal extractor graphics has changed (still need to fix the animations) - Crash when not using bobwarfare - Unnecessary line of code since angels was patched (removing glass from red science recipe) - Somewhat cleaned the dummy lab code
Also fixed a couple bugs
… inventory before startup
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| -- Adds handcrafting recipes because crafting category "electronics" is no longer craftable by hand |
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I think this should rather be handled by the respective mods individually but I'm unsure so I left it in for now.
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Why do you believe this is necessary?
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I added all this because otherwise it wouldn't be craftable by hand. I didn't want to change "electronics" to be handcraftable because that would change certain items as well which weren't handcraftable in 1.1.
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I don't think any of this is required. These recipes can be crafted by hand. Their crafting category should be crafting. This is the default if a category is not specified. They have electronics in their additional_categories.
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| -- Change base game beacon | ||
| data.raw.beacon["beacon"].distribution_effectivity = 1 | ||
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This better fits the 1.1 feel. I'm unsure about this though. It matches the distribution_effectivity of bob-beacon-x below.
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| local turbine = data.raw["electric-energy-interface"]["wind-turbine-2"] | ||
| turbine.working_sound.sound.volume = 0.3 | ||
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I did this because the turbine was unbearably loud.
| seablock.lib.removeingredient("bob-basic-underground-belt", "wood") | ||
| seablock.lib.removeingredient("bob-basic-splitter", "wood") | ||
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| -- Can always apply productivity modules to furnace recipes, so make it official |
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This is now handled when sb-wood-bricks-charcoal is created.
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| if force.technologies["electric-chemical-furnace"].researched then | ||
| if force.technologies["electric-chemical-furnace"] and force.technologies["electric-chemical-furnace"].researched then | ||
| force.technologies["electric-chemical-furnace"].researched = false |
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The guard clauses were needed because there was one occurrence where steel-chemical-furnace did not exist.
This PR is based on my 2.0 naming changes. It implements all the logic needed to run Sea Block in 2.0. It mostly recreates the 1.1 feel. Any change done by Angels/Bobs which is not listed below is accepted and/or integrated.
Changes: