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Bearing balls don't seem like a good reason to change rocket capacity. I can't imagine why they would ever be shipped. They will be made into bearings first surely? Are there many other examples? 🤔 |
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Not that I can think of. Other small items like wafers, electronic components, bullet components, and so on are all significantly larger. If you really want to remove the change to to_be_inserted_to_rocket_inventory_size in Plates' data-updates, then I suppose you can. But like I said, it doesn't really make a difference. |
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Adds and updates weight values for what should be absolutely everything that needs them. Took much longer than I expected, because it's such a tedious task. Now every item should be able to be auto-launched in a rocket in (mostly) reasonable quantities that, importantly, are compatible with the item's stack_size - meaning, the rocket capacity is either a factor of the stack_size or a multiple of it, so you'll always end up with nice, clean full stacks on your space platform. This included assigned a specific weight value to some vanilla items that didn't have them, since the recipe-based calculation for weight has a real tendency to go off the rails when a recipe is heavily modified.
I increased the number of inventory slots on a rocket from 20 to 50. This should have negligible impact on gameplay, as it's gonna be pretty rare to both need and be able to fit 50 different items in a rocket, given their limited weight capacity. But there is now at least one item that you can actually fill an entire 50-slot rocket with - titanium bearing balls. Titanium being a light metal lets you fit 2000 plates into a rocket (up from 1000, which in vanilla is the standard for iron, copper, and so on), then dividing one up into 12 pieces means to fill a rocket you need 24000, increased to 25000 so the weight value is a clean 40 instead of 41.666666...
Also includes a few other adjustments like increasing the stack_size of salt and salt-related compounds to 200.