TSL: cameraViewRotationMatrix mat3#33115
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PoseidonEnergy wants to merge 6 commits intomrdoob:devfrom
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📦 Bundle sizeFull ESM build, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
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sunag
reviewed
Mar 4, 2026
cameraViewRotationMatrix mat3
Mugen87
reviewed
Mar 5, 2026
| */ | ||
| export const cameraViewRotationMatrix = /*@__PURE__*/ mat3( | ||
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| cameraViewMatrix[ 0 ].xyz, |
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Does the [] access work in a TSL object?
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TSL simulates an indexer by defining properties 0–31 on the node:
three.js/src/nodes/tsl/TSLCore.js
Lines 212 to 246 in 23816cb
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Description
Adds
cameraViewRotationMatrix, a mat3 extracted from the upper-left 3x3 ofcameraViewMatrix, for transforming direction vectors from world to view space. Helps avoid repeated full 4x4 multiplymat4 * vec4(v, 0)patterns and simplifies generated shader code.cameraViewMatrix.transformDirection()which always normalizes the output, even if the value was already normalized.material.normalNodea little simpler and clearer:Before
After