Implement foveated ISR pipeline scaffolding and ExampleUE integration#1
Draft
Implement foveated ISR pipeline scaffolding and ExampleUE integration#1
Conversation
Co-authored-by: mutars <4204406+mutars@users.noreply.github.com>
Copilot
AI
changed the title
[WIP] Create condensed design specification for integration pattern
Document 4-view foveated ISR integration pattern
Jan 8, 2026
Owner
|
@copilot it wasn't task to document, it was a task to execute impliementaiton plan, please continue |
Co-authored-by: mutars <4204406+mutars@users.noreply.github.com>
Author
Co-authored-by: mutars <4204406+mutars@users.noreply.github.com>
Co-authored-by: mutars <4204406+mutars@users.noreply.github.com>
Co-authored-by: mutars <4204406+mutars@users.noreply.github.com>
Co-authored-by: mutars <4204406+mutars@users.noreply.github.com>
Co-authored-by: mutars <4204406+mutars@users.noreply.github.com>
Co-authored-by: mutars <4204406+mutars@users.noreply.github.com>
Copilot
AI
changed the title
Document 4-view foveated ISR integration pattern
Implement foveated ISR pipeline scaffolding and ExampleUE integration
Jan 8, 2026
Owner
|
@copilot src/games/ExampleUE/ExampleUERendererModule.cpp:33 you need to integrate unreal engine frame count life cycle that was for enknown engine |
Co-authored-by: mutars <4204406+mutars@users.noreply.github.com>
Author
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Implemented the 4-view foveated ISR pipeline scaffolding and a sample Unreal Engine integration.
StereoEmulator,ViewInjector,FoveatedAtlas, andVisibilityCachewith viewport/RT handling and safety checks.BeginFrame.Build note:
cmake -S . -B buildstill fails in this environment due to missing OpenXR xlib backend headers/dependencies.Original prompt
I'll analyze the
mutars/acsvrrepository to understand the integration pattern, then provide a condensed, actionable design specification. Now I have a clear understanding of theacsvrintegration pattern. Let me create a condensed, agent-friendly specification document with the example integration folder structure.4-View Foveated ISR Pipeline - Design Specification
Requirements
Prerequisites
vrframeworkas submodule/dependencyFolder Structure for Game Integration
Architecture (Flat)
Core Components
1. StereoEmulator
Manages 4 emulated views with projection/frustum data.
2. ViewInjector
Hooks D3D12 viewport/RT calls to redirect to atlas.
3. FoveatedAtlas
Double-height render target for 4-view output.