Skip to content

notnullgames/null0

Repository files navigation

The basic idea here is a small game-engine where you make "carts", in whatever language you like, which will run on native, libretro, or web.

Read the docs to find out more.

todo/ideas

You can currently do all of these things yourself, or use a library for your language, but I think it would be cool to abstract them into the engine:

  • ui
  • tiled map/sprite
  • physics

languages

I'd like to support a lot of cart-languages. For these to be considered "complete", they should have a header that exposes all the functions/types in an ergonomic format, at least 1 example, and maybe a template-project & docker for building carts.

compiled

interpreted

thanks

See THANKS for acknowledgement and thanks for all the great help & code I received to make this.

license

See LICENSE for licensing information.