Add Prizm, a tool for debugging computational geometry, to the Visualization section#90
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okmatija wants to merge 1 commit intonschloe:mainfrom
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Add Prizm, a tool for debugging computational geometry, to the Visualization section#90okmatija wants to merge 1 commit intonschloe:mainfrom
okmatija wants to merge 1 commit intonschloe:mainfrom
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Prizm is a tool for debugging computational geometry. A brief summary of features: * Load .obj geometry from files or folders, with an option to monitor and hot-reload changes. * Find and visualize bugs in awkwardly shaped meshes or amongst multiple meshes using a UI that helps you work fast. * Attach text annotations to various geometric elements and view them within Prizm. * Use console commands to process loaded geometry to help you tackle more complicated bugs. * Use an API, configured and accessed via the UI, to log .obj files from anywhere in your program. * The API supports working with the Unreal geometry library and I am planning similar support for other tools/libraries. * Prizm runs Linux and Windows and is distributed under the MIT license. See the GItHub wiki for short tutorial videos (1-2.5mins) covering the main features and the GitHub README for a description of how Prizm is differentiated from similar tools
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Prizm is a tool for debugging computational geometry. A brief summary of features:
See the Prizm GItHub wiki for short tutorial videos (1-2.5mins) covering the main features. The GitHub README has a description of how Prizm is differentiated from similar tools (and hence, why I think it would be a useful addition to the awesome-scientific-computing list), if you like I can paraphrase this in this PR