Story 3.5: Cook-Torrance Scene Material Integration#10
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Implement comprehensive polymorphic material system enabling Cook-Torrance materials in scene files alongside Lambert materials, providing complete educational demonstrations of microfacet theory. ## Key Features Added ### Polymorphic Material Architecture - Created Material base class with virtual evaluate_brdf() method - Refactored Lambert and Cook-Torrance materials to inherit from Material base - Implemented proper std::unique_ptr polymorphic material containers in Scene class - Enhanced memory calculation for mixed material type accounting ### Extended Scene File Format - Added material_lambert syntax for explicit Lambert material specification - Added material_cook_torrance syntax with full parameter support (roughness, metallic, specular) - Maintained backward compatibility with existing Lambert-only scene files - Comprehensive error handling for malformed material definitions ### Cook-Torrance Showcase Scene - Created comprehensive educational demonstration scene (cook_torrance_showcase.scene) - Demonstrates metallic progression (mirror to rough) with gold and silver materials - Shows dielectric behavior with plastic materials at different roughness values - Includes Lambert reference materials for educational comparison - Extensive educational comments explaining microfacet theory concepts ### Scene Loading Enhancements - Enhanced SceneLoader with polymorphic material parsing and instantiation - Robust error handling with educational feedback for malformed definitions - Material parameter validation and automatic clamping to physical ranges - Comprehensive scene statistics with material type breakdown ### Quality Improvements - Enhanced memory usage analysis for polymorphic material containers - Comprehensive integration testing for multi-material scenes - Energy conservation validation across both material types - Educational console output preserved for both material types - Extensive mathematical validation in test suite ## Files Modified - src/materials/material_base.hpp (NEW - polymorphic base class) - src/materials/lambert.hpp (enhanced with base class inheritance) - src/materials/cook_torrance.hpp (enhanced with base class inheritance) - src/core/scene.hpp (polymorphic material container support) - src/core/scene_loader.hpp (multi-material parsing capability) - assets/cook_torrance_showcase.scene (NEW - comprehensive demo scene) - docs/architecture/scene-data-format-specifications.md (extended format spec) - tests/test_math_correctness.cpp (expanded validation coverage) ## Testing Validated - Multi-material scene loading with mixed Lambert and Cook-Torrance materials - Energy conservation maintained across both material types - Educational console output preserved for both material types - Scene file error handling with malformed material definitions - Existing single-sphere Cook-Torrance mode remains functional All acceptance criteria met with comprehensive educational value and senior-level code quality. Ready for production use in educational ray tracing demonstrations.
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Summary
Complete implementation of Story 3.5: Cook-Torrance Scene Material Integration, enabling Cook-Torrance materials in scene files alongside Lambert materials with comprehensive polymorphic architecture.
material_lambertandmaterial_cook_torrancesyntaxKey Architectural Changes
Material Polymorphism
src/materials/material_base.hpp- Abstract Material base class with virtual methodsstd::vector<std::unique_ptr<Material>>for polymorphic storageScene File Format Extension
Educational Showcase
assets/cook_torrance_showcase.scene- Comprehensive material demonstrationQuality Assurance
Testing Coverage
Performance & Memory
Test Plan
Prerequisites: All existing tests must continue to pass
New Functionality Testing:
assets/cook_torrance_showcase.scene- should render successfully with mixed materials--cook-torrancesingle-sphere mode still works./build/test_math_correctness- all tests should passIntegration Testing:
Code Quality
This implementation provides a solid foundation for future material system extensions (OpenPBR, MaterialX) while maintaining excellent educational value and code quality.