- OpenVR Driver that can render in SbS or TaB 3D with other formats converted to through ReShade
- Compatible games play great with a XInput controller. No motion controls required!
- VRto3D itself does not "fix" games for 3D, but it allows you to run VR modded (fixed) games on a 3D Display
- Supports User Profiles for individual games
- Provides HMD Pitch and Yaw emulation for games that require it
- Currently targeting OpenVR 2.5.1.
- Windows-only solution currently, but there are other solutions on Linux like Monado XR.
- 3D TVs & Projectors - work great, use Base Installation in SbS/TaB mode or potentially Frame Packing instructions
- Passive/Interlaced 3D displays - work great, use Interlaced instructions
- AR Glasses (Rokid, Xreal, Viture, RayNeo) - work great, use Base Installation instructions. If you don't have a USBC port with DP-Alt mode on your PC, they require a compatible adapter - choose one with SBS and audio support. A USBC extension is also recommended. VertoXR can be used for 3DoF Head Tracking
- Lume Pad - works great, use Base Installation instructions, requires Sunshine/Gamestream + Moonlight
- SR Displays (Acer Spatial Labs / Asus Spatial Vision / Samsung Odyssey 3D) - work great, use SR Displays instructions
- 3D Vision/Frame Sequential - use WibbleWobbleVR instead
- Virtual Desktop with a VR headset - works with additional setup
Checkout the Compatibility List to see if a game has been tested
- Adjust Depth (Separation) with
Ctrl + F3andCtrl + F4- Synchronize the convergence setting by also holding
Shift- this often has issues in VR mods
- Synchronize the convergence setting by also holding
- Adjust Convergence with
Ctrl + F5andCtrl + F6- this often has issues in VR mods - Save all current settings (ones indicated with a
"+"under Configuration) as a profile for the currently running game withCtrl + F7A beep will indicate success - Reload the profile settings (ones with a
"+") from the current game'sgame.exe_config.jsonwithCtrl + F10A beep will indicate success - Reload the profile settings (ones with a
"+") fromdefault_config.jsonwithCtrl + Shift + F10A beep will indicate success - Toggle locking the SteamVR Headset Window to the foreground and focusing the game window with
Ctrl + F8 - Adjust HMD position and yaw origin with
Ctrl + Home/Endfor Y,Ctrl + Delete/PageDownfor X,Ctrl + Insert/PageUpfor Yaw, andCtrl + Shift + PageUp/PageDownfor Height- Save
hmd_height, hmd_x, hmd_y, hmd_yawusingCtrl + F9 - This is useful if you want to align the HMD to a lighthouse tracked position
- Save
- Check the Controls section and the Configuration table below to setup HMD camera controls for VR games (check the compatibility list to see if they are needed)
- Check the User Presets section for instructions on setting up your own Depth/Separation and Convergence presets and also reference the Configuration table below
- When Pitch/Yaw emulation is enabled, you can adjust the ctrl_sensitivity with
Ctrl -andCtrl +and the pitch_radius withCtrl [andCtrl ] - Toggle Auto Depth listener off/on with
Ctrl + F11(only works with VR mods that support it) - Attempt to take a SbS Screenshot with
Ctrl + F12(doesn't always work)
- VRto3D has to be installed and SteamVR launched once for this config file to show up
- Modify the
Steam\config\vrto3d\default_config.jsonfor your setup - Some changes made to this configuration require a restart of SteamVR to take effect
- Fields with a
"+"next to them will be saved to a game's profile when you pressCtrl + F7and can be reloaded from either the game's profile usingCtrl + F10or thedefault_config.jsonusingCtrl + Shift + F10 - Reference Virtual-Key Code strings for user hotkeys
- Reference Profile Creation Steps for creating a game-specific profile
| Field Name | Type | Description | Default Value |
|---|---|---|---|
display_index |
int |
3D display selection by monitor order (0 = auto primary, 1 = first monitor, 2 = second, etc.) |
0 |
render_width |
int |
The width to render per eye | 1920 |
render_height |
int |
The height to render per eye | 1080 |
hmd_height + |
float |
The height/Z position origin of the simulated HMD | 1.0 |
hmd_x |
float |
The X position origin of the simulated HMD | 0.0 |
hmd_y |
float |
The y position origin of the simulated HMD | 0.0 |
hmd_yaw |
float |
The yaw attitude of the simulated HMD | 0.0 |
aspect_ratio |
float |
The aspect ratio used to calculate vertical FoV | 1.77778 |
fov + |
float |
The horizontal field of view (FoV) for the VR rendering | 90.0 |
depth + |
float |
The max separation. Overrides VR's IPD field | 0.1 |
convergence + |
float |
Where the left and right images converge. Adjusts frustum | 1.0 |
async_enable + |
bool |
Whether or not to use Asynchronous Reprojection. May improve or worsen smoothness | false |
disable_hotkeys |
bool |
Disable Depth & Convergence adjustment hotkeys to avoid conflict with other 3D mods | false |
tab_enable |
bool |
Enable or disable top-and-bottom (TaB/OU) 3D output (Side by Side is default) | false |
framepack_offset |
int |
Pixel gap between left and right views in TaB mode. Use for framepacking/HDMI 3D | 0 |
reverse_enable |
bool |
Enable or disable reversed 3D output | false |
vd_fsbs_hack |
bool |
Enable or disable half height Full-SbS for Virtual Desktop | false |
dash_enable |
bool |
Enable or disable SteamVR Dashboard and Home | false |
auto_focus |
bool |
Enable or disable automatic focusing/bringing VRto3D to foreground | true |
display_latency |
float |
The display latency in seconds | 0.011 |
display_frequency |
float |
The display refresh rate per-eye, in Hz | 60.0 |
pitch_enable + |
bool |
Enables or disables Controller right stick y-axis mapped to HMD Pitch | false |
yaw_enable + |
bool |
Enables or disables Controller right stick x-axis mapped to HMD Yaw | false |
use_open_track |
bool |
Enables or disables OpenTrack 3DoF HMD Control | false |
open_track_port |
int |
UDP Port for OpenTrack | 4242 |
launch_script |
string |
Command executed once when VRto3D driver activates ("start vertoxr://steamvr") |
"" |
pose_reset_key + |
string |
The Virtual-Key Code to reset the HMD position and orientation | "VK_NUMPAD7" |
ctrl_toggle_key + |
string |
The Virtual-Key Code to toggle Pitch and Yaw emulation on/off when they are enabled | "XINPUT_GAMEPAD_RIGHT_THUMB" |
ctrl_toggle_type + |
string |
The ctrl_toggle_key's behavior ("toggle" "hold") | "toggle" |
pitch_radius + |
float |
Radius of curvature for the HMD to pitch along. Useful in 3rd person VR games | 0.0 |
ctrl_deadzone + |
float |
Controller Deadzone when using pitch or yaw emulation | 0.05 |
ctrl_sensitivity + |
float |
Controller Sensitivity when using pitch or yaw emulation | 1.0 |
user_load_key + |
string |
The Virtual-Key Code to load user preset | "VK_NUMPAD1" |
user_store_key + |
string |
The Virtual-Key Code to store user preset temporarily | "VK_NUMPAD4" |
user_key_type + |
string |
The store key's behavior ("switch" "toggle" "hold") | "switch" |
user_depth + |
float |
The separation value for a user preset | 0.1 |
user_convergence + |
float |
The convergence value for a user preset | 1.0 |
user_fov + |
float |
The fov value for a user preset (optional, will default to global fov) | 90.0 |
- Install SteamVR
- Download the latest VRto3D release and copy the
vrto3dfolder from inside the VRto3D.zip to yourSteam\steamapps\common\SteamVR\driversfolder - Launch SteamVR once to generate the
default_config.jsonand you should see a 1080p SbSHeadset Windowupscaled to fullscreen - Set SteamVR as OpenXR Runtime
- Close SteamVR
- Edit the
Steam\config\vrto3d\default_config.jsonas needed - see what each setting does- Set
display_indexto your 3D display using monitor enumeration order (1= first enumerated monitor,2= second, etc). Leave it as0to auto-use the current primary display - Set your render resolution per eye to what you want - can save some performance by reducing this. If your display is half-SbS or half-TaB, then you can try setting this to that half-resolution
- Configure any
Virtual-Key Codesettings to use keys that you want (especiallyuser_load_keyssettings as these load a defined depth+convergence preset)
- Set
- Download the latest VRto3D profiles for games and extract them to your
Steam\config\vrto3d\folder - Run SteamVR to verify that you see the Headset window covering your entire display. This is usually not needed before running games.
- The Headset window should appear on the configured
display_indexmonitor - Dismiss Headset Notice about
Enable Direct Display Modeas this does nothing
- The Headset window should appear on the configured
- Try launching a VR game
- Keyboard and Mouse are usable, but you may run into issues with accidentally clicking the wrong window or the cursor escaping the game window if the game's mouse control is coded poorly
- Can try using AutoCursorLock if the mouse keeps escaping
- Make the game run in windowed mode either in-game settings or with
Alt + EnterThis will alleviate controller input and fullscreen issues. (Borderless fullscreen/windowed sometimes also work) - If needed, press
Ctrl + F8to lock the 3D window to the foreground and focus the game window- This is automated by default with the
auto_focussetting when a VRto3D profile exists for the game
- This is automated by default with the
- If game controls & audio aren't working, use
Alt + Tabto switch to the game window - To quit, exit the game and try to
Alt + Tabout- If the 3D window remains in the foreground, press
Ctrl + F8to toggle the foregrounding off, and thenAlt + Tabout
- If the 3D window remains in the foreground, press
- Complete the Base Installation section
- Optionally set
tab_enableto true inSteam\config\vrto3d\default_config.jsonif you prefer to lose half vertical resolution instead of half horizontal resolution- If using interlaced mode, you want SbS for Column Interlaced and TaB for Row/Line Interlaced. Most interlaced displays should use TaB
- Download the latest ReShade with full add-on support
- Run the ReShade installer
- Browse to to your
Steam\steamapps\common\SteamVR\bin\win64folder - Select
vrserver.exeand click Next - Select
DirectX 11and click Next - Click
Uncheck Alland click Next, Next, Finish
- Browse to to your
- Download 3DToElse.fx and save it to
Steam\steamapps\common\SteamVR\bin\win64\reshade-shaders\Shaders - Run SteamVR
- Press
Hometo open ReShade and clickSkip Tutorial - Select
To_Elsein the menu to enable 3DToElse - Disable ReShade's
Performance Modecheckbox - Change 3DToElse settings:
- Set
Stereoscopic Mode InputtoSide by Side(orTop and Bottomif you settab_enableabove) - Set
3D Display Modeto the type needed for your display (even anaglyph) Eye Swapcan be toggled if needed- Don't touch
Perspective Slider
- Set
- Enable ReShade's
Performance Modecheckbox - Once configuration is complete, you can run everything the same way as the Base Installation
- If settings don't save, you may have to manually edit
Steam\steamapps\common\SteamVR\bin\win64\ReShade.iniand disable Tutorial withTutorialProgress=4
- Complete the Base Installation section
- In
Steam\config\vrto3d\default_config.jsonset these settings:- Set
display_indexto the 3D display where frame-packed output should appear tab_enableto trueframepack_offsetto45for 1920x2205 or30for 1280x1470 (this may vary by display)
- Set
- More instructions and discussion are in this forum
- Create one of these Custom Resolutions in Nvidia Control Panel or CRU:
- frame_packed_720p : resolution 1280x1470, 60Hz
- horizontal: 1280 active; 110 front, 40 sync, 220 back (1650 total)
- vertical: 1470 active; 5 front, 5 sync, 20 back (1500 total)
- frame_packed_1080p : resolution 1920x2205, 24Hz/60Hz
- horizontal: 1920 active; 638 front, 44 sync, 148 back (2750 total)
- vertical: 2205 active; 4 front, 5 sync, 36 back (2250 total)
- May need to use CVT reduced blank specs for success with 1080 60Hz, but 60Hz is not standard and may not work at all
- horizontal: 1920 active; 48 front, 32 sync, 80 back (2080 total)
- vertical: 2205 active; 4 front, 5 sync, 36 back (2250 total)
- It may be necessary to remove other resolutions with CRU to avoid games changing the resolution. Hopefully running them in windowed mode (required for VRto3D) will prevent issues though
- Complete the Base Installation section
- If your display supports higher refresh rates than 60hz, you can optionally set
display_frequencyto match inSteam\config\vrto3d\default_config.json - Install the software package provided with your SR display (Samsung Odyssey 3D Hub or Acer TrueGame)
- Download the latest ReShade with full add-on support
- Run the ReShade installer
- Browse to to your
Steam\steamapps\common\SteamVR\bin\win64folder - Select
vrserver.exeand click Next - Select
DirectX 11and click Next - Click
Uncheck Alland click Next - Select
3DGameBridge by Janthony & DinnerBramand click Next - Click Finish
- Browse to to your
- Run SteamVR
- Press
Hometo open ReShade and clickSkip Tutorial - Click on the
Add-Onstab - Select
srReshadein the menu to enable it- Expand the srReshade dropdown and if you get a
Status: Inactive - Unable to load all SR DLLsthen you may need to do these additional steps:- Open Windows Run with
Win + R - Paste this command:
cmd /k setx PATH "C:\Program Files\LeiaSR\Platform\bin;%PATH%" - Exit the terminal and reboot
- Open Windows Run with
- 3D can be toggled on and off by using srReshade's
Ctrl + 2hotkey
- Expand the srReshade dropdown and if you get a
- Click on the
Hometab- Enable ReShade's
Performance Modecheckbox
- Enable ReShade's
- Once configuration is complete, you can run everything the same way as the Base Installation
- If settings don't save, you may have to manually edit
Steam\steamapps\common\SteamVR\bin\win64\ReShade.iniand disable Tutorial withTutorialProgress=4 - If you experience a super dark screen, try enabling a random ReShade shader
- Use WibbleWobbleVR instead - it has support for VRto3D profiles
- The
Headsetwindow is placed on the monitor selected bydisplay_index(0means auto primary) display_indexuses monitor enumeration order (1= first enumerated monitor,2= second, ...)- The game's main window has to be in focus for control input from your mouse/keyboard/controller to work
- SteamVR may still complain about Direct Display mode, but this can be safely dismissed
- Exiting SteamVR may "restart" Steam - this is normal
- Overlays generally won't work on this virtual HMD
- XInput controller is recommended
- SteamVR doesn't support HDR currently
- AutoHDR may work, but some games will be too dark or too bright
- DLSS, TAA, and other temporal based settings can create a halo around objects. Most VR mods have fixes for this, but some may not
- If you want to use Steam Input
- Open Steam->Settings->Controller
- Toggle on
Enable Steam Input for Xbox Controllers - Click
Editon theDesktop Layoutand then selectDisable Steam Input - On SteamVR's library page, click the
Controller Iconand selectDisable Steam Input - Generally you need to start SteamVR first and separately from the game for Steam Input to work
- This project is primarily targeted for VR mods of flatscreen games, not full VR games. As such, there is only HMD pitch & yaw emulation and no VR controller emulation
- VertoXR can be paired with VRto3D to provide 3DoF Head Tracking for popular AR glasses
- Connect AR glasses, switch to Full-SbS mode, and set
display_indexto the glasses' monitor enumeration order - Open VertoXR, connect to the AR glasses
- Select
Game Mode, place glasses on a flat surface looking straight ahead, and clickStart Calibrate. Calibration may need to be redone if misalignment occurs - Edit
OpenTrack Configurationand disableEnable Rollif needed Startthe OpenTrack VertoXR plugin- Set
use_open_trackto true and ensureopen_track_portmatches the VertoXR OpenTrack port indefault_config.json - Once everything is setup, you can set
launch_scriptto"start vertoxr://steamvr"and VertoXR will be auto started with Open Track active every time you start SteamVR
- Connect AR glasses, switch to Full-SbS mode, and set
- You can setup a Lighthouse + Vive Tracker + tracked controllers with VRto3D for a seated play area. See this guide for details
- Several VR controller only games can be made to work by using Driver4VR, a paid SteamVR Vive controller emulator. Games with mainly pointer controls work ok. Games with a lot of interaction/movement don't work well.
- Optional HMD
pitch_enableandyaw_enableemulation can be turned on to help with games or mods that need it (maps to XInput right stick)- Reference Virtual-Key Code to find the strings to use for these hotkeys
- The
ctrl_toggle_keycan be set and used to toggle these settings on/off in-game (only functions ifpitch_enableand/oryaw_enableis set to true) - The
ctrl_toggle_typecan be set to either"toggle"pitch/yaw on/off or"hold"that disables them while the button is held - The
pose_reset_keycan be set to allow resetting the view to the original position and orientation - Both of these keys can be set to XInput buttons & combinations or single keyboard/mouse keys as outlined in User Presets - Load Keys below
- The
pitch_radiuscan be set to make the pitch emulation move along a semicircle instead of just tilting up/down in place. Use the Hotkeys to adjust this in-game
- OpenTrack 3DoF support is available over UDP loopback at the configured
open_track_portwhenuse_open_trackis true. It can be used in combination with Pitch/Yaw emulation
- If you swap between different convergence settings in-game, sometimes you will end up with black bars on the sides of the screen or you may not see a change immediately. If you reload/restart/reinitialize the VR mod, you should see the change
- It is recommended to use a single convergence setting for all your presets given the above issue with some VR mods
- Create any number of user depth/separation & convergence hotkeys in the
user_settingsarea of thedefault_config.json- A user preset looks like this:
-
{ "user_load_key": "VK_NUMPAD1", "user_store_key": "VK_NUMPAD4", "user_key_type": "switch", "user_depth": 0.1, "user_convergence": 1.0, "user_fov": 70.0 },
- A Load key and a Store key can be configured to load and save Depth/Separation and Convergence settings for a preset
- Load keys can use XInput buttons & combinations as well as single keyboard/mouse keys
- The Guide button can be used, but not in combinations
- XInput Combinations can be set like this
"XINPUT_GAMEPAD_A+XINPUT_GAMEPAD_B"
- Store keys can only use single keyboard/mouse keys
- Reference Virtual-Key Code to find the strings to use for these hotkeys
- Load keys can use XInput buttons & combinations as well as single keyboard/mouse keys
- The Load key can be configured to
"switch"to the user depth/separation & convergence setting,"toggle"between the preset and the previous setting every 1.5s, or"hold"the user setting until the key is released - The Store key will update your user Depth/Separation and Convergence setting to the current value (this only saves while the game is running - you need to create a game profile as detailed below to store it permanently)
- It is recommended to have a single user preset of
"switch"type that matches the default depth/separation & convergence so you can easily get back to the default
- Modify or copy and create user preset(s) in
default_config.json(or preferably in theGame.exe_config.jsonif one already exists) for the game you want to play - If applicable, modify
hmd_height, fov, pitch_enable, yaw_enable, pose_reset_key, ctrl_toggle_key, ctrl_toggle_type, pitch_radius, ctrl_deadzone, ctrl_sensitivityfor the game profile - If the game is already running, use
Ctrl + Shift + F10to reload thedefault_config.json(orCtrl + F10to reload theGame.exe_config.json) with your new settings and presets - Adjust depth/separation (
Ctrl + F3andCtrl + F4with+ shiftif possible) & convergence (Ctrl + F5andCtrl + F6) for a preset - Use the configured
user_store_keyto temporarily save the current depth/separation & convergence values to the preset - Repeat 4 & 5 for each preset you need
- Adjust depth/separation & convergence back to what you want the default to be (if you have a default
"switch"preset, you can use its configureduser_load_key) - If applicable, adjust the
ctrl_sensitivitywithCtrl -andCtrl +and thepitch_radiuswithCtrl [andCtrl ] - Save the profile with
Ctrl + F7 - Open your new profile from
Steam\config\vrto3d\in a text editor and make final adjustments like: making all the convergence values match to avoid rendering or performance issues, changing virtual-key mappings, or tweaking other values/settings - Close out of SteamVR and the game and restart the game. You should hear a loud beep to indicate the profile loaded. Test the profile and you can still make any adjustments per above instructions
- Share your
Steam\config\vrto3d\Game.exe_config.jsonwith others
- If SteamVR appears on the wrong monitor, set
display_indexto the correct monitor enumeration order and restart SteamVR - If SteamVR crashes and disables add-ons, you will need to re-enable VRto3D in the SteamVR Status window
- The first thing to try is deleting your
Steam\config\steamvr.vrsettingsandSteam\config\vrto3d\default_config.json - If you have used other SteamVR drivers that also create a virtual HMD, you will need to disable and/or uninstall them
- Run SteamVR
- On the SteamVR Status window, go to
Menu -> Settings - Change to the
Startup / Shutdowntab - Click
Manage Add-Ons - Turn
Offany virtual HMD drivers (ALVR, VRidge, OpenTrack, VCR, iVRy, etc) - if issues still arise, try a Clean SteamVR Install and delete your
Steam\steamapps\common\SteamVRfolder
- Conversely, to uninstall or disable VRto3D, you can disable it under the same
Manage Add-Onsmenu or delete thevrto3dfolder from yourSteam\steamapps\common\SteamVR\driversfolder - If you have a VR headset and run into issues with this driver, here's some things to try:
- Disconnect VR headset from computer
- Clean SteamVR Install
- Set SteamVR as OpenXR Runtime
- Clone the code and initialize submodules
- Define
STEAM_PATHenvironment variable with the path to your main Steam folder - Open Solution in Visual Studio 2022 or VSCode
- Use the solution to build this driver
- Build output is automatically copied to your
SteamVR\driversfolder