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has basic template for 2d platform
made layers 3:03
made prefab for cars. Made 4 rooms
layer mask, hiding in playermovement script. enemy light sprite and collision
Player in compartment hides and can't be hurt by enemy. If player is in bounds of compartment box and clicks h - toggle hidden
mini push
Player attacks enemy by pushing m. changed enemy's melee to flashlight bounding box. enemy turns into bread when dead
successfully implemented attacking + killing enemy, but struggling on enemy movement controller in response to light
hahahahahhaha pELASE
Final working checkpoint before installing enemyqueue.
last working ver 12:23 just aboutta start implementing queue
YIPPEEEEE!!!!! Enemyqueue now workssssssss
(TITLE) YIPPPPPEEEEE
ahahhasdfhpasdhfaoshdfph wooOOOOO we stopped despawning enemies when they turn off beacon
modifying to eliminate previous functionalities (jumping, wall jumps, projectiles etc).
Fixed attack, added score functionality (not ui, tho), enemy killing works for multiple enemies
aoasdofasasdfsadfho read title
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