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Support for WipEout 64 tracks. #30
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@tigrouind would love to try this out, can you say more about extracting tracks from the n64 rom? I found where @aybe provided offset addresses for the track WADs, but not sure how much data to read from those locations to extract the WADs or if there's a common tool I should be using. thanks! |
good luck! |
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thanks so much for taking the time to reply! I got it working with that header spec! for anyone else wanting to test this, you can use this python script on the correct romfile to generate the |
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nice! |
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For anyone using @max-zilla's Python, I had to make a few changes to get it to work on my end, but it works:
And your Wipeout 64 ROM needs to be big-endian, not little-endian. You can download Tool64 to verify and convert an existing file. I am also not sure how to handle the skyboxes - I see @aybe has ripped and converted PNGs from them, but I'm not sure where to start with stitching them together. So for now your skyboxes will look strange. |
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These are the notes I wrote a while ago: UVs are somewhat incorrect in models, maybe you can try figure out the logic I didn't understand... |



@aybe has been able to extract track data files from WipEout 64 rom.
This add support to load those tracks in the viewer.