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This repository was archived by the owner on Mar 25, 2020. It is now read-only.
pointcache edited this page Jan 15, 2017
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1 revision
Ensures only one Global Stack exists throughout application
Only first one found is used. Meaning if you leave a stack in each scene while you're working on the game, it will destroy all consecutive stacks found in other scenes while you're playing.
This is done simply by enabling it's children only on the first one, while destroying others.
This means it's children must be disabled by default, otherwise it will throw error and halt execution.