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Unity Installation Guide
This page documents the setup process for the project. Strict adherence to the versions listed below is required to avoid compatibility issues.
Before installing the editor, you must install the Unity Hub. This tool manages your Unity versions and project files.
- Go to the Unity Download Page.
- Download and install Unity Hub.
- Launch the application and sign in with your Unity ID.
Important
Required Version: Unity 6000.3.8f1
Please do not install a newer or older version unless explicitly instructed, as this may break project dependencies.
- Open Unity Hub.
- Go to Installs > Install Editor.
- Check the "Official Releases" tab.
- If version
6000.3.8f1is listed, select it and proceed to Section 3.
If the version is not proposed by default in the Hub, you must use the archive link.
- Visit the Unity Download Archive.
- Select the Unity 6 tab and ensure you are looking at LTS releases.
- Scroll down to find Unity 6000.3.8f1.
- Click the blue Install button next to that version and accept to open it with Unity Hub
- This will trigger the installation wizard inside your Unity Hub.
During the installation window (or by clicking the ⚙️ gear icon on an existing install -> Add Modules), you must select the following components:
You must expand the arrow next to "Android Build Support" and check the sub-tools:
- Android Build Support
- OpenJDK
- Android SDK & NDK Tools
- Visual Studio Code
Note
If Visual Studio Code is not listed in the "Dev Tools" section, install it manually from code.visualstudio.com.
If Unity complains about missing Android tools despite having installed the modules:
- Open the project in Unity.
- Go to Edit > Preferences (Windows) or Unity > Settings (Mac).
- Navigate to External Tools.
- Scroll to the Android section.
-
Uncheck and then Recheck the boxes for:
- "JDK Installed with Unity"
- "Android SDK Tools Installed with Unity"
- "Android NDK Installed with Unity"
- This forces Unity to refresh the internal file paths.
If code autocompletion is missing:
- In Unity, go to Edit > Preferences > External Tools.
- Set "External Script Editor" to Visual Studio Code.
- Click Regenerate project files.
- Inside VS Code, ensure you have the C# Dev Kit extension installed.
- Installing Unity
- Unity Interfaces
- Running a VR Experience
- Debugging with VR Headset
- Grabbing objects
- Defining new interactions
- Sending/receiving a message
- Sending attribute values for agents/geometries
- Sending a dem from GAMA
- Managing Water
- Constraining movement of players
- Multi-player games
- Management of agents’ animation
- Complete game with Menus