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This pull request introduces a new "Bubble" zone type to the game, which restores player fatigue and adds variety to the zone generation logic. The changes cover updates to zone type definitions, random generation rates, display symbols, legend text, and gameplay logic for handling the new zone.
Gameplay and Zone Logic Updates:
ZONE_BUBBLE, to theZoneTypeenum inglobal.h.ZONE_BUBBLEinrunGame: entering this zone restores player fatigue based on their tier, updates zone status, and provides feedback to the player.Zone Generation and Display:
bubble_ratein zone generation logic inbuild_tier, making bubbles appear with a frequency that increases with tier (capped at 15). Zones can now be randomly assigned as bubbles. [1] [2]get_zone_type_symbol, and updated the map legend indraw_tierto include bubbles. [1] [2]