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This is a simple software renderer that started out based on Tiny Renderer, but now may or may not resemble it at all. I am building this as a learning exercise to understand how to build a game engine from scratch, starting with the renderer, with minimal external dependencies (currently only SDL2 for windowing and input handling).

Build Instructions

Prerequisites

  • C++20 compatible compiler (Clang, GCC)
  • CMake (3.16+)
  • SDL2

macOS (Homebrew)

brew install cmake sdl2

Building

mkdir build
cd build
cmake ..
make

Running

./Rasterizer

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