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Claude/clarify request 01 cumu4c pv etb ss cvfs lt jvs#2

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samifouad merged 2 commits intomainfrom
claude/clarify-request-01CUMU4cPVEtbSSCvfsLTJvs
Nov 18, 2025
Merged

Claude/clarify request 01 cumu4c pv etb ss cvfs lt jvs#2
samifouad merged 2 commits intomainfrom
claude/clarify-request-01CUMU4cPVEtbSSCvfsLTJvs

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@samifouad
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Document the project goals, features, and build instructions.
Includes credits to Mr. Pants and the ioquake3 team.
The issue was that BASEGAME was set to 'excessive', causing vanilla
game modules to be built into the excessive/ folder instead of baseq3/.
The game correctly loaded fs_game='excessive' but found vanilla QVMs.

Changes:
- Revert BASEGAME to 'baseq3' (vanilla modules build there)
- Keep fs_game default as 'excessive' (loads the mod)
- Disable building game modules by default (using pre-compiled Excessive QVM)
- Add install rules to package the real Excessive mod files

Now the excessive/ folder will only contain the authentic 2004
Excessive Overkill mod QVM, not vanilla game modules.
@samifouad samifouad merged commit 68fa19b into main Nov 18, 2025
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@samifouad samifouad deleted the claude/clarify-request-01CUMU4cPVEtbSSCvfsLTJvs branch November 18, 2025 15:15
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