Agent-based modeling in JavaScript. Build interactive simulations that run in the browser, on the server, or anywhere JavaScript runs.
Flocc makes it easy to create simulations where many autonomous agents interact with each other and their environment, producing emergent behaviors and complex dynamics. Whether you're a researcher, educator, or curious developer, Flocc provides the building blocks to explore complex systems.
Examples · Documentation + API Reference
Agent-based modeling (ABM) is a computational technique for simulating systems composed of autonomous, interacting entities called agents. Each agent follows simple rules, but their collective behavior can produce surprisingly complex, emergent patterns — much like how flocking birds, traffic jams, or market dynamics emerge from individual decisions.
ABM is used across many fields:
- Ecology — predator-prey dynamics, ecosystem modeling
- Social Science — opinion formation, segregation patterns, crowd behavior
- Economics — market simulations, supply chain dynamics
- Epidemiology — disease spread, vaccination strategies
- Urban Planning — traffic flow, pedestrian movement
Unlike equation-based models, ABM lets you model heterogeneous agents with different behaviors, observe spatial patterns, and explore "what-if" scenarios interactively.
- 🌐 Browser-native — Build interactive, shareable simulations that run anywhere
- 🚀 Lightweight — ~150KB minified, no dependencies
- 📊 Built-in visualization — Canvas renderer, heatmaps, charts, and tables
- 🗺️ Spatial environments — Continuous space, grids, networks, and terrains
- ⏱️ Flexible scheduling — Sequential, random, or priority-based agent activation
- 📡 Event system — Agents can emit and listen to events
- 🎲 Seeded randomness — Reproducible simulations for research
- 📜 Rule DSL — Define agent behaviors as composable, declarative data
npm install floccOr include directly in a browser:
<script src="https://unpkg.com/flocc"></script>import { Agent, Environment, CanvasRenderer } from 'flocc';
// Create an environment
const environment = new Environment({ width: 400, height: 400 });
// Create 50 agents with random positions
for (let i = 0; i < 50; i++) {
const agent = new Agent({
x: Math.random() * 400,
y: Math.random() * 400,
});
// Each tick, move in a random direction
agent.set('tick', (a) => {
const angle = Math.random() * Math.PI * 2;
a.set('x', a.get('x') + Math.cos(angle) * 2);
a.set('y', a.get('y') + Math.sin(angle) * 2);
});
environment.addAgent(agent);
}
// Render to a canvas
const renderer = new CanvasRenderer(environment, {
canvas: document.getElementById('canvas'),
background: '#1a1a2e',
});
renderer.render();
// Run the simulation
function loop() {
environment.tick();
renderer.render();
requestAnimationFrame(loop);
}
loop();That's it! You have agents moving around a 2D space.
Agents are the entities in your simulation. They have properties (data) and behaviors (rules that run each tick).
const agent = new Agent({
x: 100,
y: 100,
energy: 50,
speed: 2,
});
// Access and modify properties
agent.get('energy'); // 50
agent.set('energy', 45);
agent.increment('energy', -5); // Decrease by 5Environments hold agents and define the world they inhabit.
const env = new Environment({
width: 800,
height: 600,
});
env.addAgent(agent);
env.tick(); // Advance simulation by one step
env.getAgents(); // Get all agentsDefine what agents do each tick:
// Function-based behavior
agent.set('tick', (agent) => {
// Your logic here
agent.set('x', agent.get('x') + 1);
});
// Or use the Rule DSL for declarative behaviors
import { Rule } from 'flocc';
const rule = new Rule(environment, [
["set", "x", ["add", ["get", "x"], ["random", -2, 2]]]
]);
agent.set('tick', rule);Visualize your simulation:
import { CanvasRenderer, Heatmap, Histogram } from 'flocc';
// 2D canvas for agents
const canvas = new CanvasRenderer(env, { canvas: document.querySelector('canvas') });
// Heatmap for density
const heatmap = new Heatmap(env, { property: 'temperature' });
// Histogram for distributions
const histogram = new Histogram(env, { property: 'energy' });Explore interactive examples at flocc.net:
- Flocking — Boids algorithm with alignment, cohesion, and separation
- Schelling Segregation — How mild preferences lead to spatial segregation
- Predator-Prey — Lotka-Volterra dynamics with wolves and sheep
- Epidemic (SIR) — Disease spread through a population
- Game of Life — Conway's cellular automaton
- Ant Foraging — Stigmergic behavior with pheromone trails
- Examples Gallery — Interactive demos and tutorials
- API Documentation — Full API reference
- GitHub Discussions — Ask questions and share ideas
- Changelog — Recent updates and releases
Contributions are welcome! Whether it's bug reports, feature requests, documentation improvements, or code contributions:
- Check existing issues or open a new one
- Fork the repository
- Create a branch for your changes
- Submit a pull request
See the codebase for development setup — it uses Rollup for bundling and Jest for tests.
If you use Flocc in academic work, please cite:
Donaldson, Scott (2021). "Flocc: From Agent-Based Models to Interactive Simulations on the Web." Northeast Journal of Complex Systems (NEJCS), Vol. 3, No. 1, Article 6. DOI: 10.22191/nejcs/vol3/iss1/6
@article{donaldson2021flocc,
title={Flocc: From Agent-Based Models to Interactive Simulations on the Web},
author={Donaldson, Scott},
journal={Northeast Journal of Complex Systems (NEJCS)},
volume={3},
number={1},
pages={6},
year={2021},
doi={10.22191/nejcs/vol3/iss1/6}
}ISC License — free for personal and commercial use.
