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26 changes: 13 additions & 13 deletions indra/newview/app_settings/settings.xml
Original file line number Diff line number Diff line change
Expand Up @@ -7687,74 +7687,74 @@
<key>RenderScreenSpaceReflectionIterations</key>
<map>
<key>Comment</key>
<string>Number of times the ray march algorithm runs to find a potential hit.</string>
<string>X = max ray march steps. Y, Z unused.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>30</real>
<real>64</real>
<real>16</real>
<real>16</real>
</array>
</map>
<key>RenderScreenSpaceReflectionRayStep</key>
<map>
<key>Comment</key>
<string>How big the step is between each run.</string>
<string>X = initial ray march step size. Y, Z unused.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>0.035</real>
<real>0.025</real>
<real>0.75</real>
<real>1</real>
</array>
</map>
<key>RenderScreenSpaceReflectionDistanceBias</key>
<map>
<key>Comment</key>
<string>Distance bias to apply when rejecting a potential sample.</string>
<string>X = max step size cap. Y, Z unused.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>0.01</real>
<real>10.0</real>
<real>0.4</real>
<real>10</real>
</array>
</map>
<key>RenderScreenSpaceReflectionDepthRejectBias</key>
<map>
<key>Comment</key>
<string>Bias against the depth buffer before rejecting a sample.</string>
<string>X = max thickness for hit validation. Y = depth bias scale for ray origin offset. Z unused.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>0.001</real>
<real>0.001</real>
<real>1.0</real>
<real>0</real>
<real>0.001</real>
</array>
</map>
<key>RenderScreenSpaceReflectionAdaptiveStepMultiplier</key>
<map>
<key>Comment</key>
<string>Multiplier to scale adaptive stepping.</string>
<string>X = step growth rate per iteration. Y, Z unused.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>1.197</real>
<real>1.13</real>
<real>1.5</real>
<real>2</real>
</array>
Expand Down Expand Up @@ -7798,7 +7798,7 @@
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>2</integer>
<integer>4</integer>
</map>
<key>RenderScreenSpaceReflectionMaxDepth</key>
<map>
Expand All @@ -7820,7 +7820,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.45</real>
<real>1</real>
</map>
<key>RenderBumpmapMinDistanceSquared</key>
<map>
Expand Down
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