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2 changes: 1 addition & 1 deletion lib/docs/changes.txt
Original file line number Diff line number Diff line change
Expand Up @@ -992,4 +992,4 @@
- this chance is miniscule or even zero in normal play
- but it goes up the more you use the stairs in quick succession
- attempts to stairscum will quickly lead to being injured on a level with no escape
- we think this is pretty difficult to abuse..
- we think this is pretty difficult to abuse..
1 change: 1 addition & 0 deletions lib/edit/monster.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1263,6 +1263,7 @@ D:A great serpent with scales of gleaming emerald.
D: Noxious vapours surround it.


# Can't move from idx 153, used by monster Song of Oaths
N:153:Oathwraith
W:15:4
G:W:g
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2 changes: 1 addition & 1 deletion src/defines.h
Original file line number Diff line number Diff line change
Expand Up @@ -222,7 +222,7 @@
#define R_IDX_BARROW_WIGHT 112
#define R_IDX_ALDOR 117
#define R_IDX_EASTERLING_SPY 121
#define R_IDX_OATHWRAITH 152
#define R_IDX_OATHWRAITH 153
#define R_IDX_CAT_WARRIOR 154
#define R_IDX_YOUNG_COLD_DRAKE 164
#define R_IDX_CAT_ASSASSIN 175
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2 changes: 1 addition & 1 deletion src/spells2.c
Original file line number Diff line number Diff line change
Expand Up @@ -2973,7 +2973,7 @@ void earthquake(int cy, int cx, int pit_y, int pit_x, int r, int who)
}

// do the damage and check for death
killed = mon_take_hit(cave_m_idx[y][x], damage, NULL, who);
killed = mon_take_hit(cave_m_idx[y][x], net_dam, NULL, who);

// special effects for survivors
if (!killed)
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2 changes: 1 addition & 1 deletion src/use-obj.c
Original file line number Diff line number Diff line change
Expand Up @@ -529,7 +529,7 @@ static bool use_staff(object_type *o_ptr, bool *ident)

case SV_STAFF_EARTHQUAKES:
{
int radius = 3 + p_ptr->skill_use[S_WIL] / 5;
int radius = 3 + will_score / 5;
earthquake(py, px, -1, -1, radius, -1);
*ident = TRUE;
break;
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