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1. Event “entityClicked” is triggered after clicking entity 2. selectionRadiusSquare introduced (to avoid computations in every loop) 3. Traditional loops instead of for…in (performance gain) 4. Break final loop after finding matching PinConstraint (to avoid not needed further processing)
Tabs fix
forresto
reviewed
Feb 9, 2017
| if (nearest) { | ||
| var event = new CustomEvent("entityClicked"); | ||
| event.entity = nearest; | ||
| this.dispatchEvent(event); |
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Hi,
I found ability to react on entity click crucial for my project so I think it could be useful to contain it in default verlet-js behaviour.
I've added
entityClickedevent and also made few performance improvements innearestEntityfunction:selectionRadiusSquarecomputed at the beginning to avoid computations in every loopforinstead offor...inPinConstraintfinding (further looping is not needed)Hope you'll enjoy it
Best Regards :)