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By having the particles stop at the first point where they cross the boundary line, we prevent the artificial torque exerted on the semi-rigid body.
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This is great! One comment is inline. Also: I appear to be using tabs for spacing. It looks like your editor is using spaces. Could you switch to use tabs so that the indentations match? line 165: https://github.com/cwgreene/verlet-js/blob/master/js/verlet-js/verlet.js we may no longer need this block, as I think the groundFriction would be moved into your bounds function. |
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Sure, hopefully can get around to it this weekend. |
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This also contains some code that will make it easier to define arbitrary boundaries for lines.