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supermaximo93 edited this page Sep 18, 2011 · 1 revision

Functions in this header

shaderNew
shaderDelete

shaderName

shaderBind
shaderUse
shaderProgram

shaderSetUniformLocation
shaderUniformLocation

* is a wildcard for 1, 2, 3, 4, 9 or 16
shaderSetUniform*fa

* is a wildcard for 1, 2, 3 or 4
[[shaderSetUniformia]]
[[shaderSetUniform
f]]
shaderSetUniform*i

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