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To see all available qualifiers, see our documentation.
shaderNew shaderDelete
shaderName
shaderBind shaderUse shaderProgram
shaderSetUniformLocation shaderUniformLocation
* is a wildcard for 1, 2, 3, 4, 9 or 16 shaderSetUniform*fa
* is a wildcard for 1, 2, 3 or 4 [[shaderSetUniformia]] [[shaderSetUniformf]] shaderSetUniform*i
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