Optimize tempCanvas resizing #49
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I suggest a little change in the util.process function because the actual one leads to a rendering/scale bug in my game. During the execution of the game, if I increase the game window, the draw scene size generated by the library stay at the same size (i don't have the problem when I decrease the size of my window). The canvas where the scene is drawn seems to be prevent from being taller than the window size defined when the game is launched.
The modification adress this bug.