fix: 2nd parameter on WebGLRenderLists.get should be a number#126
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joshuaellis merged 1 commit intothree-types:masterfrom Sep 18, 2021
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fix: 2nd parameter on WebGLRenderLists.get should be a number#126joshuaellis merged 1 commit intothree-types:masterfrom
joshuaellis merged 1 commit intothree-types:masterfrom
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The second parameter of WebGLRenderLists.get() should be a number indicating the render call depth. Three.js source line here: https://github.com/mrdoob/three.js/blob/68b5f4f0cc279b6b7c61205aeda72b995a3642f5/src/renderers/webgl/WebGLRenderLists.js#L205
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MykhailoStrelnykov
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…types#126) The second parameter of WebGLRenderLists.get() should be a number indicating the render call depth. Three.js source line here: https://github.com/mrdoob/three.js/blob/68b5f4f0cc279b6b7c61205aeda72b995a3642f5/src/renderers/webgl/WebGLRenderLists.js#L205 Co-authored-by: Tom <t.schwarz@axial3d.com>
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The second parameter of WebGLRenderLists.get() should be a number indicating the render call depth.
Three.js source line here:
https://github.com/mrdoob/three.js/blob/68b5f4f0cc279b6b7c61205aeda72b995a3642f5/src/renderers/webgl/WebGLRenderLists.js#L205
Why
Fixing a blocking bug relating to WebGLRenderLists. The param was updated in three here: mrdoob/three.js#21254
What
Modified a parameter name and type con the WebGLRenderLists.get() function. It was set as a Camera but it needs to be a number for the current version of three.
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