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Quiz machine Brief

To create a quiz app using the Open Trivia Database database to obtain questions.

Demo

The game is currently deployed at http://ghk-react-app.s3-website.eu-west-2.amazonaws.com/ Please note there is an issue with the encoding that only appeared after being deployed. I will review this bug along with the rest of the code within the next few weeks.

Install Instructions

  1. git clone repo
  2. install node from website, if you don't already have it installed
  3. npm install (in terminal/bash shell)
  4. npm run dev
  5. Open index.html in browser window

Game Instructions

You are presented with a question and 4 multiple choice answers, select the right answer to win.

##Info Questions are graded in difficulty. The first 3 questions are easy, the next 4 are medium and thereafter the questions are of the hardest difficulty available. Questions have been chosen from the General Knowledge category.

Breakpoints are set at £300,000 and £500,000 meaning that if you lose between the breakpoints you will drop down to £300,000. If your score is above £500,000 then a wrong answer will drop your score down to £500,000.

You can walk (door icon) at any point and take your winnings, however, no money is earnt before the first breakpoint.

-MINIONaire logo - clicking on this will restart the game -50:50 icon - removes 2 possible wrong answers -Phone icon - provides you with a hint that will be correct 45% of the time, 55% of the rest of the time will be divided randomly between the other 3 incorrect answers. If you have hit 50:50 before you click on ask a friend, your friend then has a higher probability (75%) of selecting the correct answer.

-Ask the Audience (3 people icon) - at the moment this icon is crossed out indicating that the lifeline has been used. It has yet to be fully implemented.

-Door - This is the walk icon. Clicking on it will end your current game with your final score being determined by the breakpoints as listed above.

##Bugs 1.Questions may be repeated 2.Happy minion is not displayed for long enough

##To be Implemented 1.Responsiveness 2.Ask the audience functionality 3.End game - at £1m 4.Instruction screen at the start - maybe a link to instructions 5.Unit tests 6.Graded money rewards as in the real game, eg £100 for first correct answer, £200, £500,£1000,£2000 etc 7.High Score table

##Technologies used I implemented a solution using React, Redux with asynchronous fetches from the opentdb.com API to load general knowledge questions and answers.

##Own Thoughts and Findings I found the project really satisfying in terms of getting to grips with state within Redux and the use of actions. I haven't optimised my code and am sure I could review and improve upon it. I don't think my use of state is ideal especially when handing the current status of the game. I'm pleased that I have managed to keep my reducers mainly pure and free from masses of functionality. I have moved my logic to within my actions and have made use of getState, however I am concerned about having such a large index.js action file and would like to find out if it is possible to split this into more logical modules. I need to continue working towards making my components manageable. I realise that I should have split my presentational components into smaller ones and will try to refactor it.

Good luck!

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Who Wants To Be A Minionaire? (Beta)

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  • JavaScript 90.6%
  • CSS 7.7%
  • HTML 1.7%