Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.
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Updated
Feb 19, 2025 - C++
Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.
A Nim wrapper around raylib4Nintendo64, formerly based on naylib.
Set of docker images for retro console development
A C++ console framework built with Windows.h. Designed for personal use, providing enhanced console-based graphics and functionality.A C++ console framework built with Windows.h, inspired by olcPixelGameEngine. Designed for personal use, providing enhanced console-based graphics and functionality.
A reworked version of JDM-Console, a C++ console framework using Windows.h, inspired by olcPixelGameEngine. Improved performance, features, and usability for better console-based graphics and functionality.
🔄 Dump PS5 application files directly to USB storage with this simple utility, ensuring easy access to your console's app data.
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