Functional Behavior Tree Design Pattern: simple, fast, debug-friendly, and memory-efficient behavior tree in C#/Unity
-
Updated
Aug 30, 2025 - C#
Functional Behavior Tree Design Pattern: simple, fast, debug-friendly, and memory-efficient behavior tree in C#/Unity
Async Functional Behavior Tree Design Pattern based on Unitask: simple, fast, debug-friendly, and memory-efficient async behavior tree in C#/Unity
AI NPC Desktop Platform built with Tauri + SvelteKit + Ollama
The all-purpose .NET monoservice for the Beyond Immersion game servers.
Canvas mini-game where a cat NPC reacts to cursor behavior: fear, panic, hiding, and adaptation
Examples of using Functional Behavior Tree (FBT) and async UniTaskFBT (uFBT) in Unity for AI behaviors and NPC logic.
Add a description, image, and links to the npc-ai topic page so that developers can more easily learn about it.
To associate your repository with the npc-ai topic, visit your repo's landing page and select "manage topics."