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<vulkan-array> Add base vulkan structs
Merge dev into vulkan
* <vulkan-config> Add vulkan cfg * <vulkan-config> Split build files * <shaders-specialization> WIP * <shaders-specialization> Fixes * <shaders-specialization> Finish specialization * <shaders-specialization> Refactoring * <shaders-specialization> Refactoring * <shaders-specialization> Remove redundant dependencies * <shaders-specialization> Use special type name for float16_t * <shaders-specialization> Fix dependencies * <shaders-specialization> Refactoring * add precompile * quant_matmul fix * sampling tests fix (#87) * use mask only when it's needed, better kv update * require [[max_total_threads_per_threadgroup(N)]] in legacy kernels (#88) * formatting (#89) * Merge pull request #90 from trymirai/merge_dev Merge dev into vulkan * Merge pull request #91 from trymirai/merge_vulkan Merge vulkan * vulkan slang build system --------- Co-authored-by: Eugene Bokhan <eugenebokhan@icloud.com> Co-authored-by: Aleksei Savin <savin.alexey.m@gmail.com> Co-authored-by: uuuvn <83587632+uuuvn@users.noreply.github.com> Co-authored-by: LuckyIYI <lacoz@icloud.com> Co-authored-by: uuuvn <uuuvn@proton.me>
* <vulkan-improvements> Refactored VkBuffer to use vk-mem * <vulkan-improvements> Refactored VkContextCreateInfo * <vulkan-improvements> Move vk::CommandPool to VkContext * <vulkan-improvements> Remove VkComputeChaderLayoutBuffer lifetime * <vulkan-improvements> Refactoring * <vulkan-improvements> Refactoring
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