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What is CGN

cgn is a modern, object-orineted Build system, it support multiple language (TODO) and complex multi-platform builds.
参考了chrome-gn, bazel 和 buck 的设计思路, 仅使用C++ compiler做build target管理, 不引入其他语言, 可以理解为在 Chrome-GN 的基础上增加target返回值 以及多编程语言支持.

evolution

  1. 早先使用Makefile, 通过环境变量控制编译参数
  2. 之后使用CMake, 可以做很多复杂的环境判断, 从而完成工程编译. CMake仍然是 procedure oriented的, 大量函数以及新老版本的交替, 让人很难用好它, 只能靠外部脚本扩展
  3. 下一代是bazel/buck, 我认为其只是把cmake结构化了, 依旧是procedure oriented, 通过调用函数声明target, 或者调用函数声明target+config的组合. 其混乱的概念 我觉得不是好的设计. 为了速度使用starlark, 导致扩展也只能靠外部脚本. 一切的起点都是函数调用.
  4. 下一代是chrome gn, 我觉得划时代的设计来了, object oriented的魅力, 每个 ninja target 通过 user_function(arg: config) 生成, 简单明了.

一直在使用chrome gn, 但是仍决定自己造一套轮子, 这些工具链的缺点:

  • chrome gn 的user_function没有返回值, 很难优雅的多层依赖, 尤其跨config时重复编译. (例如在debug环境编译release 版本的perl.exe)
  • bazel 的predefined c++ rule 命名混乱, 可能是历史遗留问题, 遇到打包需求很难扩展, 并且其面向过程(procedure oriented) 的声明式定义, 可以看作是cmake的python dialect, 用完gn再看它真的不是一个好的设计.

所以自制了当前工具 称之为 CPP Generate Ninja. 对于小型工程, 尤其很少外部依赖的, 首选推荐GN. (https://github.com/vrqq/gn_catalina)

pros and cons

  • 通过cgn编译user_target_factory.cpp, 然后dlopen后call it, 由其 生成build.ninja 再用ninja 完成实际编译.
  • 编译cpp的过程 目前仍未并行化, 首次编译速度堪忧. 之后由于都是dll, 只需dlopen
  • 期待后续以常驻线程, 并行编译等特性优化性能.

Startup

  1. create your own monorepo root folder in local

  2. Download https://raw.githubusercontent.com/vrqq/cgn/refs/heads/cell/cgn.d/root_example/cgn_deploy.sh (linux), or https://raw.githubusercontent.com/vrqq/cgn/refs/heads/cell/cgn.d/root_example/cgn_deploy.bat (windows) to your monorepo root and run it

  3. run these command in necessary (if you want to use all third party dependencies) ./debug.sh @third_party//:all_git

  4. create a folder like @myproject as your own cell, see @cgndemo folder for all examples. NOW @cgndemo folder is under construction

Project Structure

your_monorepo/
├── @cgn.d/                   # CGN framework (git submodule)
│   ├── library/              # Built-in interpreters
│   │   ├── cxx/              # C++ compiler integration
│   │   ├── external/         # CMake, NMake support
│   │   └── utility/          # Custom commands, etc.
│   ├── cgn.h                 # Main header file
│   └── v1/                   # Core implementation
├── @third_party/             # External dependencies (git submodule)
├── @myproject/               # Your project cell
│   └── src/
│       ├── BUILD.cgn.cc      # A build definition
│       └── main.cc           # Source code
├── debug.sh                  # Debug build script
├── release.sh                # Release build script
├── cgn-out/                  # Build output directory
│   ├── obj/                  # Object files & intermediate outputs
│   ├── bin/                  # Executables
│   └── lib/                  # Libraries
└── .git/                     # Monorepo git repository

build.cgn.cc example: C/C++ Shared Library

cxx_shared("myshared", x) {
    x.srcs = {"src/impl.cc"};
    x.pub.include_dirs = {"include"};
    x.add_dep("@third_party//openssl", cxx::priv_dep);
}

Appendix

Proxy guide for Linux (for V2RayA) Edit ~/.ssh/config with below (which 192.168.122.1:20170 is V2RayA socks proxy port)

Host github.com
    User git
    ProxyCommand nc --proxy-type socks4 --proxy 192.168.122.1:20170 %h %p

Then call git config --global http.proxy http://192.168.122.1:20172 to set a proxy for https://github.com. (192.168.122.1:20172 is the V2RayA http proxy address and port)

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