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115 changes: 109 additions & 6 deletions src/viking.js
Original file line number Diff line number Diff line change
@@ -1,19 +1,122 @@
// Soldier
class Soldier {}

class Soldier {
constructor(health, strength) {
this.health = health;
this.strength = strength;
}
attack() {
return this.strength;
}

receiveDamage(damage) {
this.health -= damage;
}
}

// Viking
class Viking {}

class Viking extends Soldier{
constructor(name, health, strength) {
super(health, strength);
this.name = name;
}
receiveDamage(damage) {
super.receiveDamage(damage);

if (this.health > 0) {
return `${this.name} has received ${damage} points of damage`;
}
else {
return `${this.name} has died in act of combat`;
}
}
battleCry() {
return "Odin Owns You All!";
}
}

// Saxon
class Saxon {}

// War
class War {}
class Saxon extends Soldier
{
attack()
{
return this.strength;
}
receiveDamage(damage)
{
this.health-=damage;
if(this.health>0)
return 'A Saxon has received '+damage+' points of damage';
else
return 'A Saxon has died in combat';
}
}


class War {
constructor() {
this.vikingArmy = [];
this.saxonArmy = [];
}

addViking(viking) {
this.vikingArmy.push(viking);
}

addSaxon(saxon) {
this.saxonArmy.push(saxon);
}
vikingAttack() {
const randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length);
const randomVikingIndex = Math.floor(Math.random() * this.vikingArmy.length);

const randomSaxon = this.saxonArmy[randomSaxonIndex];
const randomViking = this.vikingArmy[randomVikingIndex];

const damageResult = randomSaxon.receiveDamage(randomViking.attack());

if (randomSaxon.health <= 0) {
this.saxonArmy.splice(randomSaxonIndex, 1);
}

return damageResult;
}
saxonAttack() {
const randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length);
const randomVikingIndex = Math.floor(Math.random() * this.vikingArmy.length);

const randomSaxon = this.saxonArmy[randomSaxonIndex];
const randomViking = this.vikingArmy[randomVikingIndex];

const damageResult = randomViking.receiveDamage(randomSaxon.attack());

if (randomViking.health <= 0) {
this.vikingArmy.splice(randomVikingIndex, 1);
}

return damageResult;
}
showStatus() {
if (this.saxonArmy.length === 0) {
return "Vikings have won the war of the century!";
}
else if (this.vikingArmy.length === 0) {
return "Saxons have fought for their lives and survived another day...";
}
else {
return "Vikings and Saxons are still in the thick of battle.";
}
}
}





// The following is required to make unit tests work.
/* Environment setup. Do not modify the below code. */
if (typeof module !== 'undefined') {
module.exports = { Soldier, Viking, Saxon, War };
}
}