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126 changes: 122 additions & 4 deletions src/viking.js
Original file line number Diff line number Diff line change
@@ -1,14 +1,132 @@
// Soldier
class Soldier {}
class Soldier {
constructor(health, strength) {
this.health = health;
this.strength = strength;
}
attack() {
return this.strength;
}
receiveDamage(damage) {
this.health -= damage;
}
}

// Viking
class Viking {}
class Viking extends Soldier {
constructor(name, health, strength) {
super(health, strength);
this.name = name;
}
receiveDamage(damage) {
this.health -= damage;
if (this.health > 0) {
return `${this.name} has received ${damage} points of damage`;
} else {
return `${this.name} has died in act of combat`;
}
}

battleCry() {
return 'Odin Owns You All!';
}
}

// Saxon
class Saxon {}
class Saxon extends Soldier {
constructor(health, strength) {
super(health, strength);
}

receiveDamage(damage) {
this.health -= damage;
if (this.health !== 0) {
return `A Saxon has received ${damage} points of damage`;
} else {
return `A Saxon has died in combat`;
}
}
}

// War
class War {}
class War {
constructor() {
this.vikingArmy = [];
this.saxonArmy = [];
}


addViking(viking) {
this.vikingArmy.push(viking);
}

addSaxon(saxon) {
this.saxonArmy.push(saxon);
}

vikingAttack() {
//check if we still have soldiers/saxons
if (this.vikingArmy.length === 0 || this.saxonArmy.length === 0) {
return "No more soldiers to attack";
}

// selcting a random viking and a random Saxon
const randomViking = this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)];
const randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length);
const randomSaxon = this.saxonArmy[randomSaxonIndex];


// saxon receives damage equal to the strength of the Viking
const result = randomSaxon.receiveDamage(randomViking.strength);

// this will remove the Saxon from the army if they die
if (randomSaxon.health <= 0) {
this.saxonArmy.splice(randomSaxonIndex, 1);
return "A Saxon has died in combat"
}

return result;
}



saxonAttack() {
//check if we still have soldiers/saxons
if (this.vikingArmy.length === 0 || this.saxonArmy.length === 0) {
return "No more soldiers to attack";
}

// selcting a random viking and a random Saxon
const randomSaxon = this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)];
const randomVikingIndex = Math.floor(Math.random() * this.vikingArmy.length);
const randomViking = this.vikingArmy[randomVikingIndex];


// viking receives damage equal to the strength of the Saxon
const result = randomViking.receiveDamage(randomSaxon.strength);

// this will remove the Viking from the army if they die
if (randomViking.health <= 0) {
this.vikingArmy.splice(randomVikingIndex, 1);

}

return result;
}

showStatus() {
if (this.saxonArmy.length === 0 && this.vikingArmy.length > 0) {
return "Vikings have won the war of the century!";
} else if (this.vikingArmy.length === 0 && this.saxonArmy.length > 0) {
return "Saxons have fought for their lives and survived another day...";
} else {
return "Vikings and Saxons are still in the thick of battle.";
}
}
}






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