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136 changes: 117 additions & 19 deletions src/viking.js
Original file line number Diff line number Diff line change
@@ -1,19 +1,117 @@
// Soldier
class Soldier {}

// Viking
class Viking {}

// Saxon
class Saxon {}

// War
class War {}



// The following is required to make unit tests work.
/* Environment setup. Do not modify the below code. */
if (typeof module !== 'undefined') {
module.exports = { Soldier, Viking, Saxon, War };
}
// Soldier
class Soldier {
constructor (health, strength){
this.health = health;
this.strength = strength;
}

attack() {
return this.strength;
}

receiveDamage(damage) {
this.health -= damage;
}
}

// Viking
class Viking extends Soldier {
constructor (name, health, strength) {
super (health, strength);
this.name = name;
}

receiveDamage(damage) {
this.health -= damage;
if (this.health > 0) {
return `${this.name} has recieved ${damage} points of damage.`;
}
else {
return `${this.name} has died in act of combat`;
}
}

battleCry() {
return 'Odin Owns You All!'
}
}

// Saxon
class Saxon extends Soldier {
constructor (health, strength, name) {
super(health, strength);
this.name = name;
}

receiveDamage(damage) {
this.health -= damage;
if (this.health > 0) {
return `${this.name} has recieved ${damage} points of damage.`;
}
else {
return `${this.name} has died in combat`;
}
}
}

// War
class War {
constructor() {
this.vikingArmy = [];
this.saxonArmy = [];
}

addViking(viking) {
this.vikingArmy.push(viking);
}

addSaxon(saxon) {
this.saxonArmy.push(saxon);
}

vikingAttack() {
const randomSaxon = this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)];
const randomViking = this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)];

const result = randomSaxon.receiveDamage(randomViking.attack());

if (randomSaxon.health <= 0) {
this.saxonArmy = this.saxonArmy.filter(saxon.health > 0);
}
return result;
}

saxonAttack() {
const randomSaxon = this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)];
const randomViking = this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)];

const result = randomViking.receiveDamage(randomSaxon.attack());

if (randomViking.health <= 0) {
this.vikingArmy = this.vikingArmy.filter(viking.health > 0);
}
return result;
}

showStatus() {
if (this.vikingArmy.length === 0 && this.saxonArmy.length >= 1) {
return "Saxons have fought for their lives and survived another day...";
}

else if (this.saxonArmy.length === 0 && this.vikingArmy.length >=1) {
return "Vikings have won the war of the Century!";
}

else {
return "Vikings and Saxons are still in the thick of battle."
}
}
}



// The following is required to make unit tests work.
/* Environment setup. Do not modify the below code. */
if (typeof module !== 'undefined') {
module.exports = { Soldier, Viking, Saxon, War };
}