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129 changes: 125 additions & 4 deletions src/viking.js
Original file line number Diff line number Diff line change
@@ -1,16 +1,137 @@
// Soldier
class Soldier {}
class Soldier {
constructor(health, strength) {
this.health = health;
this.strength = strength;
}
attack() {
return this.strength;
}
receiveDamage(damage) {
this.health -= damage;
console.log(this.health);
}
}

let soldier1 = new Soldier(100, 60);
console.log(soldier1.attack());
console.log(soldier1.receiveDamage(30));

// Viking
class Viking {}
class Viking extends Soldier {
constructor(name, health, strength) {
super(health, strength);
this.name = name;
}
receiveDamage(damage) {
this.health -= damage;
if (this.health > 0) {
return `${this.name} has received ${damage} points of damage`;
} else {
return `${this.name} has died in act of combat`;
}
}
battleCry() {
return 'Odin Owns You All!';
}
}

let Viking1 = new Viking('Eyob', 100, 60);
console.log(Viking1.attack());
console.log(Viking1.receiveDamage(10));
console.log(Viking1.battleCry());

// Saxon
class Saxon {}
class Saxon extends Soldier {
receiveDamage(damage) {
this.health -= damage;
if (this.health > 0) {
return `A Saxon has received ${damage} points of damage`;
} else {
return `A Saxon has died in combat`;
}
}
}
const Saxon1 = new Saxon(100, 60);
console.log(Saxon1.attack());
console.log(Saxon1.receiveDamage(100));

// War
class War {}
class War {
constructor() {
this.vikingArmy = [];
this.saxonArmy = [];
}

addViking(viking) {
this.vikingArmy.push(viking);
}

addSaxon(saxon) {
this.saxonArmy.push(saxon);
}

vikingAttack() {
if (this.saxonArmy.length === 0 || this.vikingArmy.length === 0)
return 'No more enemies to attack!';

let randomViking =
this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)];
let randomSaxon =
this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)];

let result = randomSaxon.receiveDamage(randomViking.strength);

if (randomSaxon.health <= 0) {
this.saxonArmy = this.saxonArmy.filter((saxon) => saxon.health > 0);
}

return result;
}

saxonAttack() {
if (this.saxonArmy.length === 0 || this.vikingArmy.length === 0)
return 'No more enemies to attack!';

let randomViking =
this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)];
let randomSaxon =
this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)];

let result = randomViking.receiveDamage(randomSaxon.strength);

if (randomViking.health <= 0) {
this.vikingArmy = this.vikingArmy.filter((viking) => viking.health > 0);
}

return result;
}

showStatus() {
if (this.saxonArmy.length === 0) {
return 'Vikings have won the war of the century!';
} else if (this.vikingArmy.length === 0) {
return 'Saxons have fought bravely and survived another day...';
} else {
return 'Vikings and Saxons are still in the thick of battle.';
}
}
}

let war = new War();
let viking1 = new Viking('Ragnar', 100, 50);
let viking2 = new Viking('Lagertha', 90, 45);
let saxon1 = new Saxon(60, 40);
let saxon2 = new Saxon(50, 35);

war.addViking(viking1);
war.addViking(viking2);
war.addSaxon(saxon1);
war.addSaxon(saxon2);

console.log(war.vikingAttack());
console.log(war.saxonAttack());
console.log(war.showStatus());

// The following is required to make unit tests work.
/* Environment setup. Do not modify the below code. */
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