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125 changes: 117 additions & 8 deletions src/viking.js
Original file line number Diff line number Diff line change
@@ -1,19 +1,128 @@
// Soldier
class Soldier {}
class Soldier {
constructor(health, strength) {
this.health = health;
this.strength = strength;
}
attack() {
return this.strength;
}
receiveDamage(damage) {
this.health -= damage;
}
}

// Viking
class Viking {}
class Viking extends Soldier {
constructor(name, health, strength) {
super(health, strength);
this.name = name;
}
receiveDamage(damage) {
this.health -= damage;
if (this.health > 0) {
return `${this.name.toUpperCase()} has received ${damage} points of damage`;
} else if (this.health <= 0) {
return `${this.name.toUpperCase()} has died in act of combat`;
}
}
battleCry() {
return 'Odin Owns You All!';
}
}

// Saxon
class Saxon {}
class Saxon extends Soldier {
receiveDamage(damage) {
this.health -= damage;
if (this.health > 0) {
return `A Saxon has received ${damage} points of damage`;
} else if (this.health <= 0) {
return `A Saxon has died in act of combat`;
}
}
}

// War
class War {}
class War {
constructor() {
this.vikingArmy = [];
this.saxonArmy = [];
}

addViking(viking) {
this.vikingArmy.push(viking);
}

addSaxon(saxon) {
this.saxonArmy.push(saxon);
}

vikingAttack() {
const randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length);
const randomVikingIndex = Math.floor(
Math.random() * this.vikingArmy.length
);

const saxon = this.saxonArmy[randomSaxonIndex];
const viking = this.vikingArmy[randomVikingIndex];

const result = saxon.receiveDamage(viking.strength);

this.saxonArmy = this.saxonArmy.filter((s) => s.health > 0);

return result;
}

saxonAttack() {
const randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length);
const randomVikingIndex = Math.floor(
Math.random() * this.vikingArmy.length
);

const saxon = this.saxonArmy[randomSaxonIndex];
const viking = this.vikingArmy[randomVikingIndex];

// The following is required to make unit tests work.
/* Environment setup. Do not modify the below code. */
if (typeof module !== 'undefined') {
module.exports = { Soldier, Viking, Saxon, War };
const result = viking.receiveDamage(saxon.strength);

this.vikingArmy = this.vikingArmy.filter((v) => v.health > 0);

return result;
}

showStatus() {
if (this.saxonArmy.length === 0) {
return 'Vikings have won the war of the century!';
} else if (this.vikingArmy.length === 0) {
return 'Saxons have fought for their lives and survived another day...';
} else {
return 'Vikings and Saxons are still in the thick of battle.';
}
}
}

// Create Vikings and Saxons
const viking1 = new Viking('Ragnar', 100, 30);
const viking2 = new Viking('Lagertha', 80, 25);

const saxon1 = new Saxon(60, 20);
const saxon2 = new Saxon(50, 15);

// Create a war instance
const war = new War();

// Add Vikings and Saxons to their armies
war.addViking(viking1);
war.addViking(viking2);
war.addSaxon(saxon1);
war.addSaxon(saxon2);

// Simulate attacks
console.log('Viking attacks:');
console.log(war.vikingAttack());

console.log('Saxon attacks:');
console.log(war.saxonAttack());

console.log('War Status:');
console.log(war.showStatus());