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5 changes: 5 additions & 0 deletions package.json
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,11 @@
"jest-junit": "^12.0.0"
},
"jest": {
"watchPathIgnorePatterns": [
"node_modules/",
"coverage/",
"lab-solution.html"
],
"reporters": [
"default",
[
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117 changes: 113 additions & 4 deletions src/viking.js
Original file line number Diff line number Diff line change
@@ -1,16 +1,125 @@
// Soldier
class Soldier {}
class Soldier {
constructor(health, strength) {
this.health = health;
this.strength = strength;
}
attack() {
return this.strength;
}
receiveDamage(damage) {
this.health -= damage;
}
}

// Viking
class Viking {}
class Viking extends Soldier {
constructor(name, health, strength) {
super(health, strength);
this.name = name;
}
receiveDamage(damage) {
super.receiveDamage(damage);
if (this.health > 0) {
return `${this.name} has received ${damage} points of damage`;
} else {
return `${this.name} has died in act of combat`;
}
}
battleCry() {
return 'Odin Owns You All!';
}
}

// Saxon
class Saxon {}
class Saxon extends Soldier {
attack() {
return this.strength;
}
receiveDamage(damage) {
super.receiveDamage(damage);
if (this.health > 0) {
return `A Saxon has received ${damage} points of damage`;
} else {
return 'A Saxon has died in combat';
}
}
}

// War
class War {}
class War {
constructor() {
this.vikingArmy = [];
this.saxonArmy = [];
}

addViking(viking) {
this.vikingArmy.push(viking);
}

addSaxon(saxon) {
this.saxonArmy.push(saxon);
}

vikingAttack() {
const vikings = Math.floor(Math.random() * this.vikingArmy.length);
const saxons = Math.floor(Math.random() * this.saxonArmy.length);

const vikingActive = this.vikingArmy[vikings];
const saxonActive = this.saxonArmy[saxons];

const damage = saxonActive.receiveDamage(vikingActive.strength);

if (saxonActive.health <= 0) {
let positionSaxon = this.saxonArmy.indexOf(saxonActive);
this.saxonArmy.splice(positionSaxon, 1);
}

return damage;
}

saxonAttack() {
const vikings = Math.floor(Math.random() * this.vikingArmy.length);
const saxons = Math.floor(Math.random() * this.saxonArmy.length);

const vikingActive = this.vikingArmy[vikings];
const saxonActive = this.saxonArmy[saxons];

const damage = vikingActive.receiveDamage(saxonActive.strength);

if (vikingActive.health <= 0) {
let positionViking = this.vikingArmy.indexOf(vikingActive);
this.vikingArmy.splice(positionViking, 1);
}

return damage;
}

// attack(attackerArmy, defenderArmy) {
// const attackers = Math.floor(Math.random() * attackerArmy.length);
// const defenders = Math.floor(Math.random() * defenderArmy);

// const attackerActive = attackerArmy[attackers]
// const defenderActive = defenderArmy[defenders]

// const damage = defenderActive.receiveDamage(attackerActive.strength)

// if (defenderActive <= 0) {
// defenderArmy.splice(defenders, 1)
// }
// return damage
// }

showStatus() {
if (this.vikingArmy.length === 0) {
return 'Saxons have fought for their lives and survived another day...';
} else if (this.saxonArmy.length === 0) {
return "Vikings have won the war of the century!"
} else {
return "Vikings and Saxons are still in the thick of battle."
}
}
}

// The following is required to make unit tests work.
/* Environment setup. Do not modify the below code. */
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