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Fixed some bugs + merged with dr1s latest changes [commit ff2c7b0] #22
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- Fixed defense rate divide 0 exception - Fixed encoding for other languages than english - Fixed auto_build mode - Fixed main.py error
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FYI this seems to include my scheduler implementation. If this gets merged please check the code again as I'm not sure how well it worked. |
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Ok indeed, I saw many nice improvements on your master branch so I merged the latest with this master branch + some fixes I did. |
Auto-research now attempting research on each planet until one is started or one is already going on
added a function to sort planets by nearest to a target Now attacks will be performed from nearest planets to targets instead of random
| planet.loot = self.fleet_client.get_attack_loot(planet, target) | ||
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| ordered_planets = sorted(self.planets, key=lambda x: x.loot, reverse=True) | ||
| maxLoot = max(self.planets, key=lambda x: x.loot) |
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Thanks for this awesome work to you and Yoshi :)
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Ok so I made a lot of updates & improvements on my fork, stopped playing recently though cause it's not much fun anymore once you reach a certain level lol |
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