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Using Deep Q-Network to Learn How To Play Flappy Bird

An example also as tutorials for playing Flappy Bird by Deep Q-Network.

Setup

Check installation.md for instructions.

Disclaimer

This work is highly based on the following repos:

  1. yenchenlin/DeepLearningFlappyBird: Flappy Bird hack using Deep Reinforcement Learning (Deep Q-learning).
  2. sourabhv/FlapPyBird: A Flappy Bird Clone using python-pygame https://sourabhv.github.io/FlapPyBird
  3. yanpanlau/Keras-FlappyBird: Using Keras and Deep Q-Network to Play FlappyBird
  4. nikitasrivatsan/DeepLearningVideoGames: Using Deep Q Networks to Learn Video Game Strategies
  5. anthonyli358/FlapPyBird-Reinforcement-Learning: Exploration implementing reinforcement learning using Q-learning in Flappy Bird.
  6. enhuiz/flappybird-ql: Flappy Bird Q-Learning
  7. mldsta/mlds-2018-hw4: HW4 of mlds 2018 Spring
  8. 10-OASIS-01/minrl: MinRL provides clean, minimal implementations of fundamental reinforcement learning algorithms in a customizable GridWorld environment. The project focuses on educational clarity and implementation simplicity while maintaining production-quality code standards.
  9. Talendar/flappy-bird-gym: An OpenAI Gym environment for the Flappy Bird game
  10. FareedKhan-dev/all-rl-algorithms: Implementation of all RL algorithms in a simpler way

Learning resources

References

  • [1] Mnih Volodymyr, Koray Kavukcuoglu, David Silver, Andrei A. Rusu, Joel Veness, Marc G. Bellemare, Alex Graves, Martin Riedmiller, Andreas K. Fidjeland, Georg Ostrovski, Stig Petersen, Charles Beattie, Amir Sadik, Ioannis Antonoglou, Helen King, Dharshan Kumaran, Daan Wierstra, Shane Legg, and Demis Hassabis. Human-level Control through Deep Reinforcement Learning. Nature, 529-33, 2015.
  • [2] Kevin Chen. Deep Reinforcement Learning for Flappy Bird
  • [3] Q Learning: Watkins, C.J.C.H. and Dayan, P. (1992). Q-learning. Machine Learning, 8(3-4), 279-292.
  • [4] Andrej Karpathy blog: Deep Reinforcement Learning: Pong from Pixels

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Tutorials for various reinforcement learning algorithms via playing games

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