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feat: add activation handler system for object interactions #4588
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TL;DR
Added a new data-driven activation handler system that allows configuring object interactions through declarative configuration rather than hardcoded behavior.
What changed?
How to test?
test_activation_handlers.pyto verify all handler types work correctlyWhy make this change?
This change makes the environment more flexible by allowing object interactions to be defined through configuration rather than hardcoded C++ behavior. This enables:
The activation handler system will eventually replace the legacy vibe-specific action handlers, making the codebase more maintainable and easier to extend.