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I’ve made the base determination more efficient by using logs to determine how many times 1000 divides into number There’s now an array of suffixes that you can add to at will Added a primitive domCache to the system. Instead of using document.getElementById you should now use gameElements.getElementById This builds a cache on the fly and returns from that. I can’t recommend enough that jQuery (or some other similar library) be used for this instead; it’s a lot more robust than what I cobbled together and has more efficiency programming done.
Had messed up numbers less than 1
… to the console if there's a problem.
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I've created a gameElements object literal which contains a node object literal and a function getElementById which works almost identically to document.getElementById except it caches.
jQuery handles this stuff in a much more robust manner, but this should do in a pinch.
I've also made some dramatic changes to the prettify function you might want to look over.