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Update to Multiplayer Services Update to recent Mirror version Created new scene for the UTP integration, so it is not overridden by Mirror update Made players movable both from client and server
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I needed to use this sample, so I updated it to more recent technologies. These are the changes done:
I have fixed all the compilation bugs, and I have commented out a line that was triggering a warning basically every frame.
I tested the changes both in the Editor (with ParrelSync), and building (also on Android). Everything seems to work.