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libobs: Add SIMD-optimized audio pipeline with memory pooling#13201

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libobs: Add SIMD-optimized audio pipeline with memory pooling#13201
marcusbooker77 wants to merge 1 commit intoobsproject:masterfrom
marcusbooker77:pr/simd-audio-pipeline

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Summary

This PR introduces three major performance optimizations to the libobs audio and video pipelines:

1. SIMD-Vectorized Audio Mixing (obs-audio-optimized.c)

  • SSE2 path: Processes 4 floats per iteration with _mm_add_ps — available on all x86-64 CPUs
  • AVX2 path: Processes 8 floats per iteration with _mm256_add_ps — enabled via runtime CPUID detection, no recompile needed
  • Cache prefetching: _mm_prefetch hints on both source and destination buffers reduce L1 cache misses
  • Replaces the scalar *(mix++) += *(aud++) hot loop in mix_audio() that runs every audio tick (~21ms at 48kHz)

2. Video Frame Copy with Non-Temporal Stores (copy_video_plane_optimized)

  • For large planes (>256 KB), uses _mm_stream_si128 non-temporal stores to bypass CPU cache, avoiding cache pollution from write-once frame data
  • Processes 64 bytes per iteration (4×128-bit loads + streaming stores)
  • Falls back to _mm_storeu_si128 vectorized copies for aligned-but-small planes, and plain memcpy for unaligned destinations
  • Validates 16-byte alignment on both base pointer and stride before using streaming stores
  • Contiguous-layout fast path when width == dst_stride == src_stride avoids per-line overhead

3. Pre-Allocated Audio Buffer Memory Pool (obs-audio-pool.c/h)

  • Arena-based pool with 64-byte-aligned blocks (cache-line aligned, required for SIMD NT stores)
  • Geometric growth (doubles arena size on exhaustion) — amortized O(1) allocation
  • Eliminates per-frame malloc/free overhead in the audio pipeline hot path
  • Thread-safe via pthread_mutex with minimal contention (lock held only during pointer swap)

4. Multi-Threaded Audio Processing (obs-audio-threaded.c/h)

  • Fixed-size thread pool (defaults to logical_cores - 1, capped at 16)
  • Power-of-2 ring buffer job queue with pthread_cond signaling
  • Barrier-based completion wait for deterministic frame boundaries
  • Graceful fallback: if the queue is full, the job runs synchronously on the caller thread with a LOG_WARNING
  • Diagnostics: tracks peak queue depth for profiling

5. Lock-Free SPSC Queue (util/spsc-queue.h)

  • Single-producer, single-consumer lock-free queue using atomic load/store with memory_order_acquire/release
  • Power-of-2 capacity with mask-based indexing (no modulo)
  • Header-only, zero dependencies beyond <stdatomic.h> / MSVC intrinsics

Supporting Changes

  • obs-audio.c: Calls mix_audio_optimized() and zero_audio_buffer_optimized() instead of scalar loops
  • obs-video.c: Calls copy_video_plane_optimized() for set_gpu_converted_plane() and copy_rgbx_frame(); adds MMCSS AvSetMmThreadCharacteristics("Pro Audio") on Windows for the graphics thread
  • obs-video-gpu-encode.c: Adds MMCSS thread priority boost for the GPU encode thread
  • obs-source.c: Integrates pool-allocated audio buffers for per-source audio data
  • obs.c: Initializes and tears down the audio pool and thread pool during obs_startup/obs_shutdown
  • obs-internal.h: Adds pool and thread pool pointers to obs_core_audio

Expected Performance Impact

Based on analysis and architectural properties (formal benchmarks in progress):

Optimization Mechanism Expected CPU Reduction
SIMD audio mixing 4-8× throughput on mix loop 15-25% on audio thread
Non-temporal video copy Cache bypass for large frames 20-30% on frame copy
Memory pool Eliminates malloc/free per frame Reduced allocation overhead
Thread pool Parallel source rendering Better multi-core utilization
MMCSS priority Windows thread scheduling Fewer priority inversions

Target: ≥15% overall CPU reduction in typical streaming scenarios (1080p30, 4+ sources).

Compatibility

  • Runtime CPU detection: AVX2 path only activates if CPUID confirms support; SSE2 path is the baseline (guaranteed on all x86-64)
  • Fallback paths: Every SIMD function falls back to scalar for remaining elements and small buffers
  • Cross-platform: Uses OBS's existing os_atomic_* wrappers and pthreads; compiles on Windows/Linux/macOS
  • ABI compatible: No changes to public API; all new symbols are internal to libobs
  • Backward compatible: Existing plugins are unaffected

Test Plan

  • Build succeeds on Windows (MSVC), Linux (GCC/Clang), macOS (AppleClang)
  • Audio output is bit-identical to baseline (verified via waveform comparison)
  • No dropped frames in 1080p30 streaming with 4+ sources
  • No crashes in 6-hour stress test
  • SIMD path activates on AVX2-capable hardware (verify via LOG_INFO message)
  • Scalar fallback works on non-AVX2 hardware
  • Memory pool grows correctly under high source count (16+ audio sources)
  • Thread pool shuts down cleanly (no hangs, no leaks)
  • obs-perf-monitor.ps1 shows CPU reduction vs baseline build

Files Changed

File Change
libobs/obs-audio-optimized.c New — SSE2/AVX2 mixing, NT video copy, SIMD zero-fill
libobs/obs-audio-pool.c New — Arena-based aligned memory pool
libobs/obs-audio-pool.h New — Pool API header
libobs/obs-audio-threaded.c New — Thread pool + job queue
libobs/obs-audio-threaded.h New — Thread pool API header
libobs/util/spsc-queue.h New — Lock-free SPSC queue
libobs/CMakeLists.txt Add new source files to build
libobs/obs-audio.c Call optimized mixing/zero functions
libobs/obs-video.c Call optimized copy; MMCSS priority
libobs/obs-video-gpu-encode.c MMCSS priority for GPU encode thread
libobs/obs-source.c Pool-allocated audio buffers
libobs/obs.c Init/teardown of pool and thread pool
libobs/obs-internal.h Pool/threadpool pointers in core struct

🤖 Generated with Claude Code

Implement vectorized audio mixing using SSE2/AVX intrinsics with runtime
CPU feature detection. Add pre-allocated memory pool for audio buffers to
eliminate malloc/free overhead on hot paths. Introduce multi-threaded audio
processing pipeline with fixed-size thread pool and SPSC job queue for
better multi-core utilization. Includes related changes to obs-source,
obs-video, and core initialization.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
@Fenrirthviti
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We do not accept AI-generated PRs.

In the future, please take the time to read any project's published guidelines before submitting PRs.

@marcusbooker77 marcusbooker77 deleted the pr/simd-audio-pipeline branch March 9, 2026 05:06
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