Skip to content

Pull requests: TheSuperHackers/GeneralsGameCode

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Reviews
Assignee
Filter by who’s assigned
Assigned to nobody Loading
Sort

Pull requests list

feat(logic): Decouple scripted audio events from CRC computation Audio Is audio related Major Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility Script Is related to Script Engine, SCB
#2075 opened Jan 7, 2026 by Caball009 Loading…
2 tasks
tweak: Allow exit during match outcome Enhancement Is new feature or request Gen Relates to Generals GUI For graphical user interface Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2074 opened Jan 7, 2026 by Stubbjax Loading…
perf(radar): Reduce cost of radar pixel draw in PartitionManager::refreshShroudForLocalPlayer by 96% Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Performance Is a performance concern Rendering Is Rendering related ZH Relates to Zero Hour
#2072 opened Jan 6, 2026 by xezon Loading…
1 task
Runtime performance fixes & optimizations
bugfix(system): Update crash message
#2069 opened Jan 6, 2026 by JohnsterID Loading…
bugfix(armorstore): Create overrides for ArmorTemplate data from custom maps to avoid CRC mismatch in the next multiplayer game session Bug Something is not working right, typically is user facing Major Severity: Minor < Major < Critical < Blocker Stability Concerns stability of the runtime
#2060 opened Jan 4, 2026 by Caball009 Loading…
1 of 2 tasks
tweak(credits): Decouple credits scroll timing from render update
#2057 opened Jan 4, 2026 by bobtista Loading…
2 tasks done
Tweak(Gui): Hide the custom overlay during video playback and add the ability to correctly scale campaign videos Gen Relates to Generals GUI For graphical user interface Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2053 opened Jan 3, 2026 by Mauller Loading…
1 task
refactor(math): Implement Matrix4x4::Inverse, Matrix3D::Get_Inverse and replace unsafe Matrix4x4 to D3DMATRIX casts with conversion functions that apply the required transpose Major Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing Rendering Is Rendering related
#2052 opened Jan 3, 2026 by xezon Loading…
1 task
Code foundation build up
bugfix(Geometry): Checks Hitboxes for buildings with BOX Geometry, preventing the building to take damage without being hit Fix Is fixing something, but is not user facing NoRetail This fix or change is not applicable with Retail game compatibility
#2043 opened Jan 1, 2026 by IamInnocent3X Loading…
fix(input): Fix double-click fast drive timing in ParticleUplinkCannon Bug Something is not working right, typically is user facing Gen Relates to Generals Input Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#2012 opened Dec 19, 2025 by bobtista Loading…
bugfix: Camera edge scroll broken after loading a savegame from ingame menu Bug Something is not working right, typically is user facing Minor Severity: Minor < Major < Critical < Blocker ThisProject The issue was introduced by this project, or this task is specific to this project
#2000 opened Dec 16, 2025 by stephanmeesters Loading…
2
9
fix(tunnel): Fix undefined behavior in TunnelTracker::onTunnelDestroyed and incomplete asset transfer in Team::setControllingPlayer Fix Is fixing something, but is not user facing Minor Severity: Minor < Major < Critical < Blocker Script Is related to Script Engine, SCB
#1958 opened Dec 6, 2025 by xezon Loading…
refactor: modernize NULL to nullptr Major Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing
#1938 opened Dec 2, 2025 by bobtista Loading…
feature(WorldBuilder): add all operation modes to single brush tool Enhancement Is new feature or request WorldBuilder Relates to World Builder
#1910 opened Nov 25, 2025 by DimitrisKalyvas Loading…
ProTip! Mix and match filters to narrow down what you’re looking for.